4 Search Results for "Barbosa, Lu�s S."


Document
EasyCoding - Methodology to Support Programming Learning

Authors: Marcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, and Glívia Angélica R. Barbosa

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
Knowing that the programming curricular units in the first year of engineering courses have a high failure rate and, assuming that this failure is due, in large part, to the lack of motivation and the lack of autonomy of the student to program in context outside the classroom, a methodology based on activity guides using attractive web platforms is proposed. The proposed methodology aims to facilitate both the planning of activities by the teachers and the autonomy and motivation by students. In order to receive a first feedback about this work, the methodology is being used by programming professors from Polytechnic Institute of Bragança, but in the near future it will be also evaluated by professors from the Federal Center of Technological Education of Minas Gerais and from the Federal Technological University of Paraná, both from Brazil. Following this work, a system is being developed that allows the automatic construction of guides based on exercises available from the web and systems that facilitate the collection of solutions and analysis of results.

Cite as

Marcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, and Glívia Angélica R. Barbosa. EasyCoding - Methodology to Support Programming Learning. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 1:1-1:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{almeida_et_al:OASIcs.ICPEC.2020.1,
  author =	{Almeida, Marcela Viana P. and Alves, Lu{\'\i}s M. and Pereira, Maria Jo\~{a}o Varanda and Barbosa, Gl{\'\i}via Ang\'{e}lica R.},
  title =	{{EasyCoding - Methodology to Support Programming Learning}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{1:1--1:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.1},
  URN =		{urn:nbn:de:0030-drops-122887},
  doi =		{10.4230/OASIcs.ICPEC.2020.1},
  annote =	{Keywords: learning programming, teaching programming, automatic activity guides, programming motivation}
}
Document
Improving Game-Based Learning Experience Through Game Appropriation

Authors: Salete Teixeira, Diana Barbosa, Cristiana Araújo, and Pedro R. Henriques

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
Computational Thinking is an essential concept in this technological age. Several countries have included this subject as part of their educational program, and many others intend to do it. However, this is not a regular subject like maths or history; it needs more training (to increase the capabilities/skills) than studying and memorizing concepts. So it comes clear that the introduction of Computational Thinking to students requires the choice of the most suitable learning resources. Game-Based Learning was proven to be an effective teaching method. Therefore, we elected games as our learning resources. Nonetheless, we believe that the learning experience and motivation of students when playing games can be improved by choosing the most suitable game for each student. So, this paper focuses on the adaptation of Game-Based Learning to each student to develop Computational Thinking. We will argue that this adaptation can be done in a computer supported systematic way. To make that possible, on one hand, it will be necessary to classify games - an original ontology was used for that. On the other hand, it is crucial to establish the students' profile, having into consideration sociodemographic factors, personality, level of education, among others. Then, resorting to a similarity evaluation process it is feasible to choose the games that best fit the players, augmenting the effectiveness of the learning experience. We intend to start applying our approach - training Computational Thinking - to young students, since the first scholar years. However, we are also considering its application to adults starting programming studies.

Cite as

Salete Teixeira, Diana Barbosa, Cristiana Araújo, and Pedro R. Henriques. Improving Game-Based Learning Experience Through Game Appropriation. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 27:1-27:10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{teixeira_et_al:OASIcs.ICPEC.2020.27,
  author =	{Teixeira, Salete and Barbosa, Diana and Ara\'{u}jo, Cristiana and Henriques, Pedro R.},
  title =	{{Improving Game-Based Learning Experience Through Game Appropriation}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{27:1--27:10},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.27},
  URN =		{urn:nbn:de:0030-drops-123144},
  doi =		{10.4230/OASIcs.ICPEC.2020.27},
  annote =	{Keywords: Computational Thinking, Computing Education, Game-Based Learning, Game Types, Ontology, Student Profile, Adult Learning}
}
Document
ReCooPLa: a DSL for Coordination-based Reconfiguration of Software Architectures

Authors: Flávio Rodrigues, Nuno Oliveira, and Luís S. Barbosa

Published in: OASIcs, Volume 38, 3rd Symposium on Languages, Applications and Technologies (2014)


Abstract
In production environments where change is the rule rather than the exception, adaptation of software plays an important role. Such adaptations presuppose dynamic reconfiguration of the system architecture, however, it is in the static setting (design-phase) that such reconfigurations must be designed and analysed, to preclude erroneous evolutions. Modern software systems, which are built from the coordinated composition of loosely-coupled software components, are naturally adaptable; and coordination specification is, usually, the main reference point to inserting changes in these systems. In this paper, a domain-specific language—-referred to as ReCooPLa--is proposed to design reconfigurations that change the coordination structures, so that they are analysed before being applied in run time. Moreover, a reconfiguration engine is introduced, that takes conveniently translated ReCooPLa specifications and applies them to coordination structures.

Cite as

Flávio Rodrigues, Nuno Oliveira, and Luís S. Barbosa. ReCooPLa: a DSL for Coordination-based Reconfiguration of Software Architectures. In 3rd Symposium on Languages, Applications and Technologies. Open Access Series in Informatics (OASIcs), Volume 38, pp. 61-76, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)


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@InProceedings{rodrigues_et_al:OASIcs.SLATE.2014.61,
  author =	{Rodrigues, Fl\'{a}vio and Oliveira, Nuno and Barbosa, Lu{\'\i}s S.},
  title =	{{ReCooPLa: a DSL for Coordination-based Reconfiguration of Software Architectures}},
  booktitle =	{3rd Symposium on Languages, Applications and Technologies},
  pages =	{61--76},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-68-2},
  ISSN =	{2190-6807},
  year =	{2014},
  volume =	{38},
  editor =	{Pereira, Maria Jo\~{a}o Varanda and Leal, Jos\'{e} Paulo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2014.61},
  URN =		{urn:nbn:de:0030-drops-45593},
  doi =		{10.4230/OASIcs.SLATE.2014.61},
  annote =	{Keywords: domain-specific languages, architectural reconfiguration, coordination}
}
Document
Slicing Functional Programs by Calculation

Authors: Nuno Miguel Feixa Rodrigues and Luís S. Barbosa

Published in: Dagstuhl Seminar Proceedings, Volume 5451, Beyond Program Slicing (2006)


Abstract
Program slicing is a well known family of techniques used to identify code fragments which depend on or are depended upon specific program entities. They are particularly useful in the areas of reverse engineering, program understanding, testing and software maintenance. Most slicing methods, usually targeting either the imperative or the object oriented paradigms, are based on some sort of graph structure representing program dependencies. Slicing techniques amount, therefore, to (sophisticated) graph transversal algorithms. This paper proposes a completely different approach to the slicing problem for functional programs. Instead of extracting program information to build an underlying dependencies’ structure, we resort to standard program calculation strategies, based on the so-called Bird-Meertens formalism. The slicing criterion is specified either as a projection or a hiding function which, once composed with the original program, leads to the identification of the intended slice. Going through a number of examples, the paper suggests this approach may be an interesting, even if not completely general alternative to slicing functional programs.

Cite as

Nuno Miguel Feixa Rodrigues and Luís S. Barbosa. Slicing Functional Programs by Calculation. In Beyond Program Slicing. Dagstuhl Seminar Proceedings, Volume 5451, pp. 1-12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2006)


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@InProceedings{rodrigues_et_al:DagSemProc.05451.8,
  author =	{Rodrigues, Nuno Miguel Feixa and Barbosa, Lu{\'\i}s S.},
  title =	{{Slicing Functional Programs by Calculation}},
  booktitle =	{Beyond Program Slicing},
  pages =	{1--12},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2006},
  volume =	{5451},
  editor =	{David W. Binkley and Mark Harman and Jens Krinke},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.05451.8},
  URN =		{urn:nbn:de:0030-drops-4845},
  doi =		{10.4230/DagSemProc.05451.8},
  annote =	{Keywords: Program Slicing, Algebra of Programming, Functional Programming}
}
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