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Document
Faster Algorithm for Mean-Payoff Games

Authors: Jakub Chaloupka and Luboš Brim

Published in: OASIcs, Volume 13, Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09) (2009)


Abstract
We study some existing techniques for solving mean-payoff games (MPGs), improve them, and design a randomized algorithm for solving MPGs with currently the best expected complexity.

Cite as

Jakub Chaloupka and Luboš Brim. Faster Algorithm for Mean-Payoff Games. In Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09). Open Access Series in Informatics (OASIcs), Volume 13, pp. 53-61, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


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@InProceedings{chaloupka_et_al:OASIcs:2009:DROPS.MEMICS.2009.2348,
  author =	{Chaloupka, Jakub and Brim, Lubo\v{s}},
  title =	{{Faster Algorithm for Mean-Payoff Games}},
  booktitle =	{Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09)},
  pages =	{53--61},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-15-6},
  ISSN =	{2190-6807},
  year =	{2009},
  volume =	{13},
  editor =	{Hlinen\'{y}, Petr and Maty\'{a}\v{s}, V\'{a}clav and Vojnar, Tom\'{a}\v{s}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DROPS.MEMICS.2009.2348},
  URN =		{urn:nbn:de:0030-drops-23481},
  doi =		{10.4230/DROPS.MEMICS.2009.2348},
  annote =	{Keywords: Mean-payoff games, randomized algorithms, computational complexity}
}
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