10 Search Results for "Wiemeyer, Josef"


Document
Modeling and Simulation of Sport Games, Sport Movements, and Adaptations to Training (Dagstuhl Seminar 15382)

Authors: Ricardo Duarte, Björn Eskofier, Martin Rumpf, and Josef Wiemeyer

Published in: Dagstuhl Reports, Volume 5, Issue 9 (2016)


Abstract
This report documents the program and the outcomes of Dagstuhl Seminar 15382 "Modeling and Simulation of Sport Games, Sport Movements, and Adaptations to Training". The primary goal of the seminar was the continuation of the interdisciplinary and transdisciplinarity research in sports and computer science with the emphasis on modeling and simulation technologies. In this seminar, experts on modeling and simulation from computer science, sport science, and industry were invited to discuss recent developments, problems and future tasks in these fields. For instance, computational models are applied in motor control and learning, biomechanics, game analysis, training science, sport psychology, and sport sociology. However, for these models to be adequate, accurate and fully utilized to their potential, major inputs from both computer and sports scientists are required. To bridge the potential disconnect between the skill sets of both sets of experts, the major challenge is to equip both computer and sports scientists with a common language and skill sets where both parties can communicate effectively. The seminar focused on three application areas: sport games, sport movements, and adaptations to training. In conclusion, the seminar showed that the different application areas face closely related problems. The disciplines could mutually benefit from each other combing the knowledge of domain experts in e.g. computer vision, biomechanics, and match theory.

Cite as

Ricardo Duarte, Björn Eskofier, Martin Rumpf, and Josef Wiemeyer. Modeling and Simulation of Sport Games, Sport Movements, and Adaptations to Training (Dagstuhl Seminar 15382). In Dagstuhl Reports, Volume 5, Issue 9, pp. 38-56, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@Article{duarte_et_al:DagRep.5.9.38,
  author =	{Duarte, Ricardo and Eskofier, Bj\"{o}rn and Rumpf, Martin and Wiemeyer, Josef},
  title =	{{Modeling and Simulation of Sport Games, Sport Movements, and Adaptations to Training (Dagstuhl Seminar 15382)}},
  pages =	{38--56},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2016},
  volume =	{5},
  number =	{9},
  editor =	{Duarte, Ricardo and Eskofier, Bj\"{o}rn and Rumpf, Martin and Wiemeyer, Josef},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagRep.5.9.38},
  URN =		{urn:nbn:de:0030-drops-56844},
  doi =		{10.4230/DagRep.5.9.38},
  annote =	{Keywords: Modeling, Simulation, Machine Learning, Sports Science, Biomechanics, Sport Games, Training Adaptation}
}
Document
Use of Self Organizing Maps in Technique Analysis

Authors: Roger Bartlett, Peter Lamb, and Anthony Robbins

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
This study looked at the coordination patterns of four participants performing three different basketball shots from different distances. The shots selected were the three-point shot, the free throw shot and the hook shot; the latter was included to encourage a phase transition between shots. We hypothesised lower variability between the three-point and free throw shots compared to the hook shot. The study uses Self-Organizing Maps (SOM) to expose the non-linearity of the movement and to try to explain more specifically what it is about the coordination patterns that make them different or similar. The SOM proved to draw the researcher's attention to aspects of the movement that were not obvious from a visual analysis of the original movement either viewed from video or as computer animation. A speculative link between the observational learning literature on the importance of the kinematics of distal segments in skill acquisition and the visual information a coach or analyst may rely on for qualitative technique analysis was made. Although making the distinction between the three shooting conditions was meant to be a trivial exercise, in many cases for this dataset the SOM output and the natural inclination of the movement analyst did not agree: the SOM may provide a more objective method for explaining movement patterning.

Cite as

Roger Bartlett, Peter Lamb, and Anthony Robbins. Use of Self Organizing Maps in Technique Analysis. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{bartlett_et_al:DagSemProc.08372.8,
  author =	{Bartlett, Roger and Lamb, Peter and Robbins, Anthony},
  title =	{{Use of Self Organizing Maps in Technique Analysis}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--8},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.8},
  URN =		{urn:nbn:de:0030-drops-17738},
  doi =		{10.4230/DagSemProc.08372.8},
  annote =	{Keywords: Artificial neural networks, basketball shooting, movement coordination, movement variability, self-organizing maps.}
}
Document
08372 Abstracts Collection – Computer Science in Sport - Mission and Methods

Authors: Arnold Baca, Martin Lames, Keith Lyons, Bernhard Nebel, and Josef Wiemeyer

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
From 07.09. to 10.09., the Dagstuhl Seminar 08372 ``Computer Science in Sport - Mission and Methods'' was held in Schloss Dagstuhl - Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available.

Cite as

Arnold Baca, Martin Lames, Keith Lyons, Bernhard Nebel, and Josef Wiemeyer. 08372 Abstracts Collection – Computer Science in Sport - Mission and Methods. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-11, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{baca_et_al:DagSemProc.08372.1,
  author =	{Baca, Arnold and Lames, Martin and Lyons, Keith and Nebel, Bernhard and Wiemeyer, Josef},
  title =	{{08372 Abstracts Collection – Computer Science in Sport - Mission and Methods}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--11},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.1},
  URN =		{urn:nbn:de:0030-drops-16904},
  doi =		{10.4230/DagSemProc.08372.1},
  annote =	{Keywords: Computer science, modeling, robotics, sport technology, doping}
}
Document
08372 Executive Summary – Computer Science in Sport - Mission and Methods

Authors: Josef Wiemeyer, Arnold Baca, Martin Lames, Keith Lyons, and Bernhard Nebel

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
From September 7 to 10, 2008 about 30 experts from computer science and sport science (see Appendix B) met at the Leibniz-Zentrum für Informatik in Dagstuhl to discuss interdisciplinary issues in the area of computer science in sport. Five topics were selected for discussion (see Appendix A): doping, modeling and simulation, pervasive computing, robotics and sport technology. A total of 17 presentations dealt with selected projects and issues in the above-mentioned fields.

Cite as

Josef Wiemeyer, Arnold Baca, Martin Lames, Keith Lyons, and Bernhard Nebel. 08372 Executive Summary – Computer Science in Sport - Mission and Methods. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{wiemeyer_et_al:DagSemProc.08372.2,
  author =	{Wiemeyer, Josef and Baca, Arnold and Lames, Martin and Lyons, Keith and Nebel, Bernhard},
  title =	{{08372 Executive Summary – Computer Science in Sport - Mission and Methods}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--6},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.2},
  URN =		{urn:nbn:de:0030-drops-16820},
  doi =		{10.4230/DagSemProc.08372.2},
  annote =	{Keywords: Computer science, modeling, robotics, sport technology, doping}
}
Document
3D Scene Reconstruction by Stereo Methods for Analysis and Visualization of Sports Scenes

Authors: Margrit Gelautz, Michael Bleyer, Danijela Markovic, and Christoph Rhemann

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
The 3D reconstruction of image and video scenes by stereo analysis is an important topic in computer vision research. In this talk, we first present some principles of stereo algorithms and recent developments. We then demonstrate two applications of stereo reconstruction for the analysis and visualization of human movement: (a) We employ depth maps derived from sport scenes for novel view synthesis, and (b) we show how stereo processing can be used for expressive visualization of human motion in a comic-like style.

Cite as

Margrit Gelautz, Michael Bleyer, Danijela Markovic, and Christoph Rhemann. 3D Scene Reconstruction by Stereo Methods for Analysis and Visualization of Sports Scenes. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-3, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{gelautz_et_al:DagSemProc.08372.3,
  author =	{Gelautz, Margrit and Bleyer, Michael and Markovic, Danijela and Rhemann, Christoph},
  title =	{{3D Scene Reconstruction by Stereo Methods for Analysis and Visualization of Sports Scenes}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--3},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.3},
  URN =		{urn:nbn:de:0030-drops-16871},
  doi =		{10.4230/DagSemProc.08372.3},
  annote =	{Keywords: Computer vision, stereo, visualization, novel view synthesis, image stylization}
}
Document
Acquisition of Performance Parameters in Race-Bike Training

Authors: Thorsten Dahmen and Dietmar Saupe

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
We develop methods for data acquisition, analysis, and visualization of performance parameters in endurance sports with emphasis on competitive cycling. For this purpose we created a bicycle simulator based on a Cyclus 2 ergometer and our own PC-based control software. The main components of the simulation are: - a computer controlled pedal resistance according to the height profile of a cycling track - the recording and visualization of training data measurements (speed, cadence, power, heart rate, heightprofile etc.) - and a video display of the cycling track that shows the current position. Our goal is to familiarize cyclists with unknown tracks and optimize their performance by means of training control and performance prediction based on physiological models

Cite as

Thorsten Dahmen and Dietmar Saupe. Acquisition of Performance Parameters in Race-Bike Training. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{dahmen_et_al:DagSemProc.08372.4,
  author =	{Dahmen, Thorsten and Saupe, Dietmar},
  title =	{{Acquisition of Performance Parameters in Race-Bike Training}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.4},
  URN =		{urn:nbn:de:0030-drops-16868},
  doi =		{10.4230/DagSemProc.08372.4},
  annote =	{Keywords: Race-bike, ergometer, physiological modeling}
}
Document
Analysis of Player Motion in Sport Matches

Authors: Janez Pers, Matej Kristan, Matej Perse, and Stanislav Kovacic

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
The system for analysis of player motion during sport matches, developed at University of Ljubljana will be presented. The system allows for non-intrusive measurement of positions of all players in indoor sports through whole match using only inexpensive video equipment - cameras mounted on the ceiling of the sports hall. Tracking process (obtaining trajectories from videos) is automatic and only supervised by operator, to initialize player positions at the beginning and correct the mistakes during the tracking. The software provides means for user friendly calibration of video data - using court markings of each supported sport (e.g. european handball, basketball, squash, tennis...) as reference coordinates. Manual annotations can be added, to complement the quantitative data. Software keeps synchronization between annotations and trajectory data and provides means to use custom annotation dictionaries. Due to calibration, the results are provided in court coordinates (meters, centimeters) and can be exported (synchronized with annotations in same file) for further analysis with any application (e.g. excel, SPSS). Software itself supports several kinds of graphical data presentations. If time allows, the software itself will be demonstrated with examples from different sports.

Cite as

Janez Pers, Matej Kristan, Matej Perse, and Stanislav Kovacic. Analysis of Player Motion in Sport Matches. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{pers_et_al:DagSemProc.08372.5,
  author =	{Pers, Janez and Kristan, Matej and Perse, Matej and Kovacic, Stanislav},
  title =	{{Analysis of Player Motion in Sport Matches}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--10},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.5},
  URN =		{urn:nbn:de:0030-drops-16891},
  doi =		{10.4230/DagSemProc.08372.5},
  annote =	{Keywords: Motion analysis, computer vision, performance analysis}
}
Document
Learning with Table Soccer

Authors: Dapeng Zhang

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
Our research focuses on learning approaches with robot KiRo. KiRo is a table soccer robot which can challenge even advanced human players. Previously, we developed a method using learning by imitation, by which KiRo can automatically acquire the demonstrated actions. Recently, we constructed a game-recorder which collects data from the human-played games. The in-process work is about explaining the recorded data, which is to classify and to evaluate human's skills. A brief overview of the previous work is addressed, and the perspective is discussed.

Cite as

Dapeng Zhang. Learning with Table Soccer. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{zhang:DagSemProc.08372.6,
  author =	{Zhang, Dapeng},
  title =	{{Learning with Table Soccer}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.6},
  URN =		{urn:nbn:de:0030-drops-16839},
  doi =		{10.4230/DagSemProc.08372.6},
  annote =	{Keywords: Table Soccer Robot, Learning}
}
Document
Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games

Authors: Harald Böhm, Matthias Hartmann, and Birgit Böhm

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
The following paper is an original research project which uses state of the art sport science physiological and biomechanical approaches to gain information about active computer games. This project is found to be particular relevant for the field of computer science in sport, since biomechanical and physiological knowledge is required to model, track and understand human motion during computer game play.

Cite as

Harald Böhm, Matthias Hartmann, and Birgit Böhm. Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, pp. 1-4, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{bohm_et_al:DagSemProc.08372.7,
  author =	{B\"{o}hm, Harald and Hartmann, Matthias and B\"{o}hm, Birgit},
  title =	{{Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--4},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.7},
  URN =		{urn:nbn:de:0030-drops-16857},
  doi =		{10.4230/DagSemProc.08372.7},
  annote =	{Keywords: Computer games, energy expenditure, health}
}
Document
Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports

Authors: Elisabeth André

Published in: Dagstuhl Seminar Proceedings, Volume 8372, Computer Science in Sport - Mission and Methods (2008)


Abstract
Work by Picard and others has created considerable awareness for the role of affect in human-computer interaction. In fact, a strong new field is emerging in computer science: affective computing. In my presentation, I presented first ideas to make use of affective technologies in fitness and sports.

Cite as

Elisabeth André. Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports. In Computer Science in Sport - Mission and Methods. Dagstuhl Seminar Proceedings, Volume 8372, p. 1, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{andre:DagSemProc.08372.9,
  author =	{Andr\'{e}, Elisabeth},
  title =	{{Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--1},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DagSemProc.08372.9},
  URN =		{urn:nbn:de:0030-drops-16842},
  doi =		{10.4230/DagSemProc.08372.9},
  annote =	{Keywords: Affective computing}
}
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