Dagstuhl Follow-Ups, Volume 6
Editors: Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius
Published in: LIPIcs, Volume 219, 39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)
András Z. Salamon and Michael Wehar. Superlinear Lower Bounds Based on ETH. In 39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 219, pp. 55:1-55:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)
@InProceedings{salamon_et_al:LIPIcs.STACS.2022.55, author = {Salamon, Andr\'{a}s Z. and Wehar, Michael}, title = {{Superlinear Lower Bounds Based on ETH}}, booktitle = {39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)}, pages = {55:1--55:16}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-222-8}, ISSN = {1868-8969}, year = {2022}, volume = {219}, editor = {Berenbrink, Petra and Monmege, Benjamin}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2022.55}, URN = {urn:nbn:de:0030-drops-158652}, doi = {10.4230/LIPIcs.STACS.2022.55}, annote = {Keywords: Circuit Satisfiability, Conditional Lower Bounds, Exponential Time Hypothesis, Limited Nondeterminism} }
Published in: LIPIcs, Volume 204, 29th Annual European Symposium on Algorithms (ESA 2021)
Pavel Dvořák, Michal Koucký, Karel Král, and Veronika Slívová. Data Structures Lower Bounds and Popular Conjectures. In 29th Annual European Symposium on Algorithms (ESA 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 204, pp. 39:1-39:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
@InProceedings{dvorak_et_al:LIPIcs.ESA.2021.39, author = {Dvo\v{r}\'{a}k, Pavel and Kouck\'{y}, Michal and Kr\'{a}l, Karel and Sl{\'\i}vov\'{a}, Veronika}, title = {{Data Structures Lower Bounds and Popular Conjectures}}, booktitle = {29th Annual European Symposium on Algorithms (ESA 2021)}, pages = {39:1--39:15}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-204-4}, ISSN = {1868-8969}, year = {2021}, volume = {204}, editor = {Mutzel, Petra and Pagh, Rasmus and Herman, Grzegorz}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2021.39}, URN = {urn:nbn:de:0030-drops-146207}, doi = {10.4230/LIPIcs.ESA.2021.39}, annote = {Keywords: Data structures, Circuits, Lower bounds, Network Coding Conjecture} }
Published in: LIPIcs, Volume 198, 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)
Michal Koucký and Karel Král. Sorting Short Integers. In 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 198, pp. 88:1-88:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
@InProceedings{koucky_et_al:LIPIcs.ICALP.2021.88, author = {Kouck\'{y}, Michal and Kr\'{a}l, Karel}, title = {{Sorting Short Integers}}, booktitle = {48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)}, pages = {88:1--88:17}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-195-5}, ISSN = {1868-8969}, year = {2021}, volume = {198}, editor = {Bansal, Nikhil and Merelli, Emanuela and Worrell, James}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2021.88}, URN = {urn:nbn:de:0030-drops-141577}, doi = {10.4230/LIPIcs.ICALP.2021.88}, annote = {Keywords: sorting, small integers, boolean circuits} }
Published in: LIPIcs, Volume 185, 12th Innovations in Theoretical Computer Science Conference (ITCS 2021)
Jeremiah Blocki and Mike Cinkoske. A New Connection Between Node and Edge Depth Robust Graphs. In 12th Innovations in Theoretical Computer Science Conference (ITCS 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 185, pp. 64:1-64:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
@InProceedings{blocki_et_al:LIPIcs.ITCS.2021.64, author = {Blocki, Jeremiah and Cinkoske, Mike}, title = {{A New Connection Between Node and Edge Depth Robust Graphs}}, booktitle = {12th Innovations in Theoretical Computer Science Conference (ITCS 2021)}, pages = {64:1--64:18}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-177-1}, ISSN = {1868-8969}, year = {2021}, volume = {185}, editor = {Lee, James R.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2021.64}, URN = {urn:nbn:de:0030-drops-136038}, doi = {10.4230/LIPIcs.ITCS.2021.64}, annote = {Keywords: Depth robust graphs, memory hard functions} }
Published in: Dagstuhl Reports, Volume 5, Issue 1 (2015)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). In Dagstuhl Reports, Volume 5, Issue 1, pp. 207-242, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)
@Article{lucas_et_al:DagRep.5.1.207, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}}, pages = {207--242}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2015}, volume = {5}, number = {1}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DagRep.5.1.207}, URN = {urn:nbn:de:0030-drops-50404}, doi = {10.4230/DagRep.5.1.207}, annote = {Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory} }
Published in: LIPIcs, Volume 24, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)
Florin Manea, Mike Müller, and Dirk Nowotka. On the Pseudoperiodic Extension of u^l = v^m w^n. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013). Leibniz International Proceedings in Informatics (LIPIcs), Volume 24, pp. 475-486, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InProceedings{manea_et_al:LIPIcs.FSTTCS.2013.475, author = {Manea, Florin and M\"{u}ller, Mike and Nowotka, Dirk}, title = {{On the Pseudoperiodic Extension of u^l = v^m w^n}}, booktitle = {IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)}, pages = {475--486}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-939897-64-4}, ISSN = {1868-8969}, year = {2013}, volume = {24}, editor = {Seth, Anil and Vishnoi, Nisheeth K.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2013.475}, URN = {urn:nbn:de:0030-drops-43948}, doi = {10.4230/LIPIcs.FSTTCS.2013.475}, annote = {Keywords: Word equations, Pseudoperiodicity, Lyndon-Sch\"{u}tzenberger equation} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Collection{DFU.Vol6.12191, title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191}, URN = {urn:nbn:de:0030-drops-43518}, doi = {10.4230/DFU.Vol6.12191}, annote = {Keywords: Applications and Expert Systems: Games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 0:i-0:xiv, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{lucas_et_al:DFU.Vol6.12191.i, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Frontmatter}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {0:i--0:xiv}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i}, URN = {urn:nbn:de:0030-drops-43315}, doi = {10.4230/DFU.Vol6.12191.i}, annote = {Keywords: Frontmatter, table of contents, preface, author list} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Peter I. Cowling, Michael Buro, Michal Bida, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana Nau, and Moshe Sipper. Search in Real-Time Video Games. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 1-19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{cowling_et_al:DFU.Vol6.12191.1, author = {Cowling, Peter I. and Buro, Michael and Bida, Michal and Botea, Adi and Bouzy, Bruno and Butz, Martin V. and Hingston, Philip and Mu\~{n}oz-Avila, Hector and Nau, Dana and Sipper, Moshe}, title = {{Search in Real-Time Video Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {1--19}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.1}, URN = {urn:nbn:de:0030-drops-43328}, doi = {10.4230/DFU.Vol6.12191.1}, annote = {Keywords: search algorithms, real-time video games, Monte Carlo tree search, minimax search, game theory} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, and Dana Nau. Pathfinding in Games. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 21-31, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{botea_et_al:DFU.Vol6.12191.21, author = {Botea, Adi and Bouzy, Bruno and Buro, Michael and Bauckhage, Christian and Nau, Dana}, title = {{Pathfinding in Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {21--31}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.21}, URN = {urn:nbn:de:0030-drops-43334}, doi = {10.4230/DFU.Vol6.12191.21}, annote = {Keywords: path finding, search, games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Hector Muñoz-Avila, Christian Bauckhage, Michal Bida, Clare Bates Congdon, and Graham Kendall. Learning and Game AI. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 33-43, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{munozavila_et_al:DFU.Vol6.12191.33, author = {Mu\~{n}oz-Avila, Hector and Bauckhage, Christian and Bida, Michal and Congdon, Clare Bates and Kendall, Graham}, title = {{Learning and Game AI}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {33--43}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.33}, URN = {urn:nbn:de:0030-drops-43348}, doi = {10.4230/DFU.Vol6.12191.33}, annote = {Keywords: Games, machine learning, artificial intelligence, computational intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André. Player Modeling. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 45-59, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{yannakakis_et_al:DFU.Vol6.12191.45, author = {Yannakakis, Georgios N. and Spronck, Pieter and Loiacono, Daniele and Andr\'{e}, Elisabeth}, title = {{Player Modeling}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {45--59}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.45}, URN = {urn:nbn:de:0030-drops-43351}, doi = {10.4230/DFU.Vol6.12191.45}, annote = {Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, and Kenneth O. Stanley. Procedural Content Generation: Goals, Challenges and Actionable Steps. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 61-75, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{togelius_et_al:DFU.Vol6.12191.61, author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.}, title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {61--75}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61}, URN = {urn:nbn:de:0030-drops-43367}, doi = {10.4230/DFU.Vol6.12191.61}, annote = {Keywords: procedural content generation, video games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson. General Video Game Playing. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 77-83, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} }
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