End-user Programming of Ambient Narratives

Author Mark van Doorn



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Mark van Doorn

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Mark van Doorn. End-user Programming of Ambient Narratives. In End-User Software Engineering. Dagstuhl Seminar Proceedings, Volume 7081, p. 1, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2007)
https://doi.org/10.4230/DagSemProc.07081.13

Abstract

Ambient Intelligence is a vision on the future of consumer electronics, telecommunications and computing in which devices move into the background while at the same time placing the user experience in the foreground. Producing Ambient Intelligent environments on a large scale is problematic however. First, it is technologically not possible in the foreseeable future to mass produce a product or service that generates Ambient Intelligence, given the current state-of-the-art in machine learning and artificial intelligence. Second, it is economically not feasible to manually design and produce Ambient Intelligence applications for each person individually. One of the main research questions in creating such environments is the design of a system capable of supporting mass customization of ambient experiences by means of end-user programming. A brief outline of the approach taken to address this question is described including future research.
Keywords
  • Ambient intelligence
  • storytelling
  • hypertext
  • end-user programming

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