CodeSkelGen - A Program Skeleton Generator

Author Ricardo Queirós



PDF
Thumbnail PDF

File

OASIcs.SLATE.2013.145.pdf
  • Filesize: 395 kB
  • 10 pages

Document Identifiers

Author Details

Ricardo Queirós

Cite AsGet BibTex

Ricardo Queirós. CodeSkelGen - A Program Skeleton Generator. In 2nd Symposium on Languages, Applications and Technologies. Open Access Series in Informatics (OASIcs), Volume 29, pp. 145-154, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
https://doi.org/10.4230/OASIcs.SLATE.2013.145

Abstract

Existent computer programming training environments help users to learn programming by solving problems from scratch. Nevertheless, initiating the resolution of a program can be frustrating and demotivating if the student does not know where and how to start. Skeleton programming facilitates a top-down design approach, where a partially functional system with complete high-level structures is available, so the student needs only to progressively complete or update the code to meet the requirements of the problem. This paper presents CodeSkelGen - a program skeleton generator. CodeSkelGen generates skeleton or buggy Java programs from a complete annotated program solution provided by the teacher. The annotations are formally described within an annotation type and processed by an annotation processor. This processor is responsible for a set of actions ranging from the creation of dummy methods to the exchange of operator types included in the source code. The generator tool will be included in a learning environment that aims to assist teachers in the creation of programming exercises and to help students in their resolution.
Keywords
  • Code Generation
  • Programming Languages
  • Annotation

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail