3D Snap Rounding

Authors Olivier Devillers, Sylvain Lazard, William J. Lenhart



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Olivier Devillers
Sylvain Lazard
William J. Lenhart

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Olivier Devillers, Sylvain Lazard, and William J. Lenhart. 3D Snap Rounding. In 34th International Symposium on Computational Geometry (SoCG 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 99, pp. 30:1-30:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)
https://doi.org/10.4230/LIPIcs.SoCG.2018.30

Abstract

Let P be a set of n polygons in R^3, each of constant complexity and with pairwise disjoint interiors. We propose a rounding algorithm that maps P to a simplicial complex Q whose vertices have integer coordinates. Every face of P is mapped to a set of faces (or edges or vertices) of Q and the mapping from P to Q can be done through a continuous motion of the faces such that (i) the L_infty Hausdorff distance between a face and its image during the motion is at most 3/2 and (ii) if two points become equal during the motion, they remain equal through the rest of the motion. In the worst case, the size of Q is O(n^{15}) and the time complexity of the algorithm is O(n^{19}) but, under reasonable hypotheses, these complexities decrease to O(n^{5}) and O(n^{6}sqrt{n}).
Keywords
  • Geometric algorithms
  • Robustness
  • Fixed-precision computations

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References

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