@InCollection{cowling_et_al:DFU.Vol6.12191.1, author = {Cowling, Peter I. and Buro, Michael and Bida, Michal and Botea, Adi and Bouzy, Bruno and Butz, Martin V. and Hingston, Philip and Mu\~{n}oz-Avila, Hector and Nau, Dana and Sipper, Moshe}, title = {{Search in Real-Time Video Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {1--19}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.1}, URN = {urn:nbn:de:0030-drops-43328}, doi = {10.4230/DFU.Vol6.12191.1}, annote = {Keywords: search algorithms, real-time video games, Monte Carlo tree search, minimax search, game theory} }