@InCollection{togelius_et_al:DFU.Vol6.12191.61, author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.}, title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {61--75}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61}, URN = {urn:nbn:de:0030-drops-43367}, doi = {10.4230/DFU.Vol6.12191.61}, annote = {Keywords: procedural content generation, video games} }