@InCollection{ebner_et_al:DFU.Vol6.12191.85, author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian}, title = {{Towards a Video Game Description Language}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {85--100}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85}, URN = {urn:nbn:de:0030-drops-43385}, doi = {10.4230/DFU.Vol6.12191.85}, annote = {Keywords: Video games, description language, language construction} }