Permissive Equilibria in Multiplayer Reachability Games

Authors Aline Goeminne, Benjamin Monmege



PDF
Thumbnail PDF

File

LIPIcs.CSL.2025.23.pdf
  • Filesize: 0.81 MB
  • 17 pages

Document Identifiers

Author Details

Aline Goeminne
  • F.R.S.-FNRS & UMONS - Université de Mons, Belgium
Benjamin Monmege
  • Aix-Marseille Univ, CNRS, LIS, Marseille, France

Cite As Get BibTex

Aline Goeminne and Benjamin Monmege. Permissive Equilibria in Multiplayer Reachability Games. In 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 326, pp. 23:1-23:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025) https://doi.org/10.4230/LIPIcs.CSL.2025.23

Abstract

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are consistent with it. We aim for profiles of multi-strategies (a multi-strategy per player), where each profile of consistent strategies is a Nash equilibrium, or a subgame perfect equilibrium. The permissiveness of two multi-strategies can be compared with penalties, as already used in the two-player zero-sum setting by Bouyer, Duflot, Markey and Renault [Patricia Bouyer et al., 2009]. We show that we can decide the existence of a multi-strategy profile that is a Nash equilibrium or a subgame perfect equilibrium, while satisfying some upper-bound constraints on the penalties in PSPACE, if the upper-bound penalties are given in unary. The same holds when we search for multi-strategies where certain players are asked to win in at least one play or in all plays.

Subject Classification

ACM Subject Classification
  • Software and its engineering → Formal methods
  • Theory of computation → Logic and verification
  • Theory of computation → Solution concepts in game theory
Keywords
  • multiplayer reachability games
  • penalties
  • permissive equilibria

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads

References

  1. Ashwani Anand, Satya Prakash Nayak, and Anne-Kathrin Schmuck. Synthesizing permissive winning strategy templates for parity games. In CAV 2023, volume 13964 of LNCS, pages 436-458. Springer, 2023. URL: https://doi.org/10.1007/978-3-031-37706-8_22.
  2. Julien Bernet, David Janin, and Igor Walukiewicz. Permissive strategies: from parity games to safety games. RAIRO Theor. Informatics Appl., 36(3):261-275, 2002. URL: https://doi.org/10.1051/ITA:2002013.
  3. Patricia Bouyer, Marie Duflot, Nicolas Markey, and Gabriel Renault. Measuring permissivity in finite games. In CONCUR 2009, volume 5710 of LNCS, pages 196-210. Springer, 2009. URL: https://doi.org/10.1007/978-3-642-04081-8_14.
  4. Patricia Bouyer, Erwin Fang, and Nicolas Markey. Permissive strategies in timed automata and games. Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 72, 2015. URL: https://doi.org/10.14279/TUJ.ECEASST.72.1015.
  5. Patricia Bouyer, Nicolas Markey, Jörg Olschewski, and Michael Ummels. Measuring permissiveness in parity games: Mean-payoff parity games revisited. In ATVA 2011, volume 6996 of LNCS, pages 135-149. Springer, 2011. URL: https://doi.org/10.1007/978-3-642-24372-1_11.
  6. Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. On the Complexity of SPEs in Parity Games. In CSL 2022, volume 216 of LIPIcs, pages 10:1-10:17. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022. URL: https://doi.org/10.4230/LIPIcs.CSL.2022.10.
  7. Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. The Complexity of SPEs in Mean-Payoff Games. In ICALP 2022, volume 229 of LIPIcs, pages 116:1-116:20. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022. URL: https://doi.org/10.4230/LIPIcs.ICALP.2022.116.
  8. Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Subgame-perfect equilibria in mean-payoff games. Logical Methods in Computer Science, 19, 2023. URL: https://doi.org/10.46298/LMCS-19(4:6)2023.
  9. Thomas Brihaye, Véronique Bruyère, Aline Goeminne, and Jean-François Raskin. Constrained existence problem for weak subgame perfect equilibria with ω-regular boolean objectives. In GandALF 2018, volume 277 of EPTCS, pages 16-29, 2018. URL: https://doi.org/10.4204/EPTCS.277.2.
  10. Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard. The complexity of subgame perfect equilibria in quantitative reachability games. In CONCUR 2019, volume 140 of LIPIcs, pages 13:1-13:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2019. URL: https://doi.org/10.4230/LIPICS.CONCUR.2019.13.
  11. Thomas Brihaye, Véronique Bruyère, Aline Goeminne, and Nathan Thomasset. On relevant equilibria in reachability games. In RP 2019, volume 11674 of LNCS, pages 48-62. Springer, 2019. URL: https://doi.org/10.1007/978-3-030-30806-3_5.
  12. Ashok K. Chandra, Dexter C. Kozen, and Larry J. Stockmeyer. Alternation. Journal of the ACM, 28(1):114-133, 1981. URL: https://doi.org/10.1145/322234.322243.
  13. Emily Clement, Thierry Jéron, Nicolas Markey, and David Mentré. Computing maximally-permissive strategies in acyclic timed automata. In FORMATS 2020, volume 12288 of LNCS, pages 111-126. Springer, 2020. URL: https://doi.org/10.1007/978-3-030-57628-8_7.
  14. Aline Goeminne and Benjamin Monmege. Permissive equilibria in multiplayer reachability games. Technical Report 2411.13296, arXiv, 2024. URL: https://doi.org/10.48550/arXiv.2411.13296.
  15. Erich Grädel, Wolfgang Thomas, and Thomas Wilke, editors. Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], volume 2500 of LNCS. Springer, 2002. URL: https://doi.org/10.1007/3-540-36387-4.
  16. Satya Prakash Nayak and Anne-Kathrin Schmuck. Most general winning secure equilibria synthesis in graph games. In TACAS 2024, volume 14572 of LNCS, pages 173-193. Springer, 2024. URL: https://doi.org/10.1007/978-3-031-57256-2_9.
  17. Michael Ummels. Rational behaviour and strategy construction in infinite multiplayer games. In FSTTCS 2006, volume 4337 of LNCS, pages 212-223. Springer, 2006. URL: https://doi.org/10.1007/11944836_21.
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail