,
Erlend Raa Vågset
Creative Commons Attribution 4.0 International license
Directed Edge Geography and Undirected Edge Geography are classical PSPACE-complete two-player graph games in which players alternately make moves along edges, deleting each one after use; the first player unable to move loses. We prove that both problems are XNLP-hard when parameterized by pathwidth, addressing a question raised by Bodlaender over 30 years ago. On the positive side, we observe that Directed Edge Geography is fixed-parameter tractable when parameterized by treewidth and maximum degree. We also prove that both problems are in XP on simple graphs when parameterized by tree-partition width. These results develop modern lower-bound and decomposition-based algorithmic methods for width-based questions in PSPACE-complete graph games.
@InProceedings{hoivik_et_al:LIPIcs.ESA.2026.114,
author = {H{\o}ivik, Thobias Kvalvik and V\r{a}gset, Erlend Raa},
title = {{Edge Geography is XNLP-hard for Pathwidth and in XP for Tree-Partition Width}},
booktitle = {34th Annual European Symposium on Algorithms (ESA 2026)},
pages = {114:1--114:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-445-1},
ISSN = {1868-8969},
year = {2026},
volume = {388},
editor = {Bille, Philip and Pettie, Seth and Storandt, Sabine},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2026.114},
URN = {urn:nbn:de:0030-drops-272504},
doi = {10.4230/LIPIcs.ESA.2026.114},
annote = {Keywords: Geography games, graph games, pathwidth, parameterized complexity, XNLP-hardness, PSPACE-complete games, tree-partition width}
}
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