@InProceedings{demaine_et_al:LIPIcs.FUN.2018.19, author = {Demaine, Erik D. and Lockhart, Joshua and Lynch, Jayson}, title = {{The Computational Complexity of Portal and Other 3D Video Games}}, booktitle = {9th International Conference on Fun with Algorithms (FUN 2018)}, pages = {19:1--19:22}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-067-5}, ISSN = {1868-8969}, year = {2018}, volume = {100}, editor = {Ito, Hiro and Leonardi, Stefano and Pagli, Linda and Prencipe, Giuseppe}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2018.19}, URN = {urn:nbn:de:0030-drops-88104}, doi = {10.4230/LIPIcs.FUN.2018.19}, annote = {Keywords: video games, hardness, motion planning, NP, PSPACE} }