In the context of 2-player zero-sum infinite duration games played on (potentially infinite) graphs, the memory of an objective is the smallest integer k such that in any game won by Eve, she has a strategy with ≤ k states of memory. For ω-regular objectives, checking whether the memory equals a given number k was not known to be decidable. In this work, we focus on objectives in BC(Σ⁰₂), i.e. recognised by a potentially infinite deterministic parity automaton. We provide a class of automata that recognise objectives with memory ≤ k, leading to the following results: - for ω-regular objectives, the memory can be computed in NP; - given two objectives W₁ and W₂ in BC(Σ⁰₂) and assuming W₁ is prefix-independent, the memory of W₁ ∪ W₂ is at most the product of the memories of W₁ and W₂. Our results also apply to chromatic memory, the variant where strategies can update their memory state only depending on which colour is seen.
@InProceedings{casares_et_al:LIPIcs.ICALP.2025.149, author = {Casares, Antonio and Ohlmann, Pierre}, title = {{The Memory of \omega-Regular and BC(\Sigma⁰₂) Objectives}}, booktitle = {52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)}, pages = {149:1--149:18}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-372-0}, ISSN = {1868-8969}, year = {2025}, volume = {334}, editor = {Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.149}, URN = {urn:nbn:de:0030-drops-235267}, doi = {10.4230/LIPIcs.ICALP.2025.149}, annote = {Keywords: Infinite duration games, Strategy complexity, Omega-regular} }
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