Given a set of geometric objects in the plane (rectangles, squares, disks etc.), its maximum depth (or geometric clique) is the largest number of objects with a common intersection. In this paper, we present data structures for dynamically maintaining the maximum depth under insertions and deletions of geometric objects, with sublinear update time. We achieve the following results: - a 1/k-approximate dynamic maximum-depth data structure for (axis-parallel) rectangles with O(n^{1/(k+1)} log n) amortized update time, for any fixed k ∈ ℤ^+. In particular, when k = 1, this gives an exact data structure for rectangles with O(√n log n) amortized update time, almost matching the best known bound for the offline version of the problem. - a (1/2-ε)-approximate dynamic maximum-depth data structure for disks with n^{2/3} log^{O(1)}n amortized update time, for any constant ε > 0. Having exact data structures for disks with sublinear update time is unlikely, since the static maximum-depth problem for disks is 3SUM-hard and thus does not admit subquadratic-time algorithms.
@InProceedings{suri_et_al:LIPIcs.SoCG.2025.77, author = {Suri, Subhash and Xue, Jie and Yang, Xiongxin and Zhu, Jiumu}, title = {{Dynamic Maximum Depth of Geometric Objects}}, booktitle = {41st International Symposium on Computational Geometry (SoCG 2025)}, pages = {77:1--77:13}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-370-6}, ISSN = {1868-8969}, year = {2025}, volume = {332}, editor = {Aichholzer, Oswin and Wang, Haitao}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2025.77}, URN = {urn:nbn:de:0030-drops-232295}, doi = {10.4230/LIPIcs.SoCG.2025.77}, annote = {Keywords: dynamic algorithms, maximum depth} }
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