@InProceedings{portela:OASIcs.ICPEC.2020.19, author = {Portela, Filipe}, title = {{A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms}}, booktitle = {First International Computer Programming Education Conference (ICPEC 2020)}, pages = {19:1--19:12}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-153-5}, ISSN = {2190-6807}, year = {2020}, volume = {81}, editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.19}, URN = {urn:nbn:de:0030-drops-123060}, doi = {10.4230/OASIcs.ICPEC.2020.19}, annote = {Keywords: Classrooms, Teaching, Soft-skills, Higher Education, Computer Science, Interac-tive approaches, BYOD, Flipped Classrooms} }