@InProceedings{teixeira_et_al:OASIcs.ICPEC.2020.27, author = {Teixeira, Salete and Barbosa, Diana and Ara\'{u}jo, Cristiana and Henriques, Pedro R.}, title = {{Improving Game-Based Learning Experience Through Game Appropriation}}, booktitle = {First International Computer Programming Education Conference (ICPEC 2020)}, pages = {27:1--27:10}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-153-5}, ISSN = {2190-6807}, year = {2020}, volume = {81}, editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.27}, URN = {urn:nbn:de:0030-drops-123144}, doi = {10.4230/OASIcs.ICPEC.2020.27}, annote = {Keywords: Computational Thinking, Computing Education, Game-Based Learning, Game Types, Ontology, Student Profile, Adult Learning} }