@InProceedings{carneiro_et_al:OASIcs.ICPEC.2020.5, author = {Carneiro, Davide R. and Silva, Rui J. R.}, title = {{Game Elements, Motivation and Programming Learning: A Case Study}}, booktitle = {First International Computer Programming Education Conference (ICPEC 2020)}, pages = {5:1--5:10}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-153-5}, ISSN = {2190-6807}, year = {2020}, volume = {81}, editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.5}, URN = {urn:nbn:de:0030-drops-122924}, doi = {10.4230/OASIcs.ICPEC.2020.5}, annote = {Keywords: Motivation, Programming, Genetic Algorithms} }