@InProceedings{pinto_et_al:OASIcs.ICPEC.2022.11, author = {Pinto, M\'{a}rio and Terroso, Teresa}, title = {{Learning Computer Programming: A Gamified Approach}}, booktitle = {Third International Computer Programming Education Conference (ICPEC 2022)}, pages = {11:1--11:8}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-229-7}, ISSN = {2190-6807}, year = {2022}, volume = {102}, editor = {Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.11}, URN = {urn:nbn:de:0030-drops-166158}, doi = {10.4230/OASIcs.ICPEC.2022.11}, annote = {Keywords: programming learning, teaching methodologies, teaching-learning, higher education, gamification} }