,
Eglė Butkevičiūtė
,
Filippo Sanfilippo
,
Patrikas Armalis
,
Ugnė Auksoraitytė
Creative Commons Attribution 4.0 International license
Educational content creation is being transformed by artificial intelligence (AI) tools that can generate, process, and deliver learning materials across different environments. This paper presents a novel approach for converting AI-generated podcasts into immersive virtual reality (VR) learning experiences. We use the NotebookLM platform to create educational podcast audio recordings, which are then transformed into VR learning objects through automatic transcription, speaker diarization, and integration into a VR environment. The resulting VR learning objects address multiple learning preferences - supporting auditory learners through audio and visual learners through virtual presenters, and kinesthetic learners through immersive interaction. We evaluated this approach within a software engineering course, demonstrating its practical applicability and educational effectiveness.
@InProceedings{blazauskas_et_al:OASIcs.ICPEC.2025.16,
author = {Bla\v{z}auskas, Tomas and Butkevi\v{c}i\={u}t\.{e}, Egl\.{e} and Sanfilippo, Filippo and Armalis, Patrikas and Auksoraityt\.{e}, Ugn\.{e}},
title = {{Immersive Pedagogy: Converting AI-Driven Podcasts into Virtual Reality Learning Objects}},
booktitle = {6th International Computer Programming Education Conference (ICPEC 2025)},
pages = {16:1--16:12},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-393-5},
ISSN = {2190-6807},
year = {2025},
volume = {133},
editor = {Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Portela, Filipe and Sim\~{o}es, Alberto},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2025.16},
URN = {urn:nbn:de:0030-drops-240465},
doi = {10.4230/OASIcs.ICPEC.2025.16},
annote = {Keywords: Artificial Intelligence, Virtual Reality, NotebookLB, Learning objects, content generation}
}