@Collection{DFU.Vol6.12191, title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191}, URN = {urn:nbn:de:0030-drops-43518}, doi = {10.4230/DFU.Vol6.12191}, annote = {Keywords: Applications and Expert Systems: Games} } @InCollection{lucas_et_al:DFU.Vol6.12191.i, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Frontmatter}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {0:i--0:xiv}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i}, URN = {urn:nbn:de:0030-drops-43315}, doi = {10.4230/DFU.Vol6.12191.i}, annote = {Keywords: Frontmatter, table of contents, preface, author list} } @InCollection{cowling_et_al:DFU.Vol6.12191.1, author = {Cowling, Peter I. and Buro, Michael and Bida, Michal and Botea, Adi and Bouzy, Bruno and Butz, Martin V. and Hingston, Philip and Mu\~{n}oz-Avila, Hector and Nau, Dana and Sipper, Moshe}, title = {{Search in Real-Time Video Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {1--19}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.1}, URN = {urn:nbn:de:0030-drops-43328}, doi = {10.4230/DFU.Vol6.12191.1}, annote = {Keywords: search algorithms, real-time video games, Monte Carlo tree search, minimax search, game theory} } @InCollection{botea_et_al:DFU.Vol6.12191.21, author = {Botea, Adi and Bouzy, Bruno and Buro, Michael and Bauckhage, Christian and Nau, Dana}, title = {{Pathfinding in Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {21--31}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.21}, URN = {urn:nbn:de:0030-drops-43334}, doi = {10.4230/DFU.Vol6.12191.21}, annote = {Keywords: path finding, search, games} } @InCollection{munozavila_et_al:DFU.Vol6.12191.33, author = {Mu\~{n}oz-Avila, Hector and Bauckhage, Christian and Bida, Michal and Congdon, Clare Bates and Kendall, Graham}, title = {{Learning and Game AI}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {33--43}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.33}, URN = {urn:nbn:de:0030-drops-43348}, doi = {10.4230/DFU.Vol6.12191.33}, annote = {Keywords: Games, machine learning, artificial intelligence, computational intelligence} } @InCollection{yannakakis_et_al:DFU.Vol6.12191.45, author = {Yannakakis, Georgios N. and Spronck, Pieter and Loiacono, Daniele and Andr\'{e}, Elisabeth}, title = {{Player Modeling}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {45--59}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.45}, URN = {urn:nbn:de:0030-drops-43351}, doi = {10.4230/DFU.Vol6.12191.45}, annote = {Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing} } @InCollection{togelius_et_al:DFU.Vol6.12191.61, author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.}, title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {61--75}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61}, URN = {urn:nbn:de:0030-drops-43367}, doi = {10.4230/DFU.Vol6.12191.61}, annote = {Keywords: procedural content generation, video games} } @InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} } @InCollection{ebner_et_al:DFU.Vol6.12191.85, author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian}, title = {{Towards a Video Game Description Language}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {85--100}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85}, URN = {urn:nbn:de:0030-drops-43385}, doi = {10.4230/DFU.Vol6.12191.85}, annote = {Keywords: Video games, description language, language construction} } @InCollection{congdon_et_al:DFU.Vol6.12191.101, author = {Congdon, Clare Bates and Hingston, Philip and Kendall, Graham}, title = {{Artificial and Computational Intelligence for Games on Mobile Platforms}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {101--108}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.101}, URN = {urn:nbn:de:0030-drops-43393}, doi = {10.4230/DFU.Vol6.12191.101}, annote = {Keywords: Games, mobile, artificial intelligence, computational intelligence} }