Dagstuhl Follow-Ups, Volume 6, DFU - Vol. 6
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Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius
DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume
10.4230/DFU.Vol6.12191
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Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius
Frontmatter
10.4230/DFU.Vol6.12191.i
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Peter I. Cowling, Michael Buro, Michal Bida, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana Nau, and Moshe Sipper
Search in Real-Time Video Games
10.4230/DFU.Vol6.12191.1
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Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, and Dana Nau
Pathfinding in Games
10.4230/DFU.Vol6.12191.21
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Hector Muñoz-Avila, Christian Bauckhage, Michal Bida, Clare Bates Congdon, and Graham Kendall
Learning and Game AI
10.4230/DFU.Vol6.12191.33
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Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André
Player Modeling
10.4230/DFU.Vol6.12191.45
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Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, and Kenneth O. Stanley
Procedural Content Generation: Goals, Challenges and Actionable Steps
10.4230/DFU.Vol6.12191.61
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John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson
General Video Game Playing
10.4230/DFU.Vol6.12191.77
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Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius
Towards a Video Game Description Language
10.4230/DFU.Vol6.12191.85
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Clare Bates Congdon, Philip Hingston, and Graham Kendall
Artificial and Computational Intelligence for Games on Mobile Platforms
10.4230/DFU.Vol6.12191.101