OASIcs, Volume 122, ICPEC 2024
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André L. Santos and Maria Pinto-Albuquerque
OASIcs, Volume 122, ICPEC 2024, Complete Volume
10.4230/OASIcs.ICPEC.2024
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André L. Santos and Maria Pinto-Albuquerque
Front Matter, Table of Contents, Preface, Conference Organization
10.4230/OASIcs.ICPEC.2024.0
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Felienne Hermans
Hedy: An Inclusive, Multi-Lingual, and Gradual Programming Language (Invited Talk)
10.4230/OASIcs.ICPEC.2024.1
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Afonso B. Caniço and André L. Santos
A Domain-Specific Language for Dynamic White-Box Evaluation of Java Assignments
10.4230/OASIcs.ICPEC.2024.2
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Bruno Pereira Cipriano and Pedro Alves
Seven Years Later: Lessons Learned in Automated Assessment
10.4230/OASIcs.ICPEC.2024.3
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Marek Horváth, Tomáš Kormaník, and Jaroslav Porubän
Adaptation of Automated Assessment System for Large Programming Courses
10.4230/OASIcs.ICPEC.2024.4
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Ivone Amorim, Pedro Baltazar Vasconcelos, and João Pedro Pedroso
Kumon-Inspired Approach to Teaching Programming Fundamentals
10.4230/OASIcs.ICPEC.2024.5
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Jagadeeswaran Thangaraj, Monica Ward, and Fiona O’Riordan
An Experience with Adaptive Formative Assessment for Motivating Novices in Introductory Programming Learning
10.4230/OASIcs.ICPEC.2024.6
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João Paulo Barros
Promoting Deep Learning Through a Concept Map-Building Collaborative Activity in an Introductory Programming Course
10.4230/OASIcs.ICPEC.2024.7
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Margarida Antunes and António Trigo
Scientific Whispers: Mapping Innovative Pedagogies in STEAM and Programming Education
10.4230/OASIcs.ICPEC.2024.8
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Antonio Trigo and Margarida Antunes
Teaching Programming Courses with Digital Educational Escape Rooms (DEER): A Conceptual Proposal Conducive to Learning by Trial and Error
10.4230/OASIcs.ICPEC.2024.9
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Rodrigo Mourato and André L. Santos
Educational Program Visualizations Using Synthetized Execution Information
10.4230/OASIcs.ICPEC.2024.10
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Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha
Client-Side Gamification Engine for Enhanced Programming Learning
10.4230/OASIcs.ICPEC.2024.11
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Lenka Bubenkova and Emilia Pietrikova
Game Development: Enhancing Creativity and Independent Creation in University Course
10.4230/OASIcs.ICPEC.2024.12
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Filipe Portela
Learning Paths: A New Teaching Strategy with Gamification
10.4230/OASIcs.ICPEC.2024.13
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Andrei-Cristian Iosif, Ulrike Lechner, Maria Pinto-Albuquerque, and Tiago Espinha Gasiba
Code Review for CyberSecurity in the Industry: Insights from Gameplay Analytics
10.4230/OASIcs.ICPEC.2024.14
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Michael Heeney, Kelly Androutsopoulos, and Franco Raimondi
Implementing a Digital Twin for a Robotic Platform to Support Large-Scale Coding Classes
10.4230/OASIcs.ICPEC.2024.15
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Andrei-Cristian Iosif, Tiago Espinha Gasiba, Ulrike Lechner, and Maria Pinto-Albuquerque
To Kill a Mocking Bug: Open Source Repo Mining of Security Patches for Programming Education
10.4230/OASIcs.ICPEC.2024.16
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Samuel Riegel Correia, Maria Pinto-Albuquerque, Tiago Espinha Gasiba, and Andrei-Cristian Iosif
Improving Industrial Cybersecurity Training: Insights into Code Reviews Using Eye-Tracking
10.4230/OASIcs.ICPEC.2024.17
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Norbert Baláž, Jaroslav Porubän, Marek Horváth, and Tomáš Kormaník
Using ChatGPT During Implementation of Programs in Education
10.4230/OASIcs.ICPEC.2024.18
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Ricardo Queirós
Exercisify: An AI-Powered Statement Evaluator
10.4230/OASIcs.ICPEC.2024.19
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Ana Rita Peixoto, André Glória, José Luís Silva, Maria Pinto-Albuquerque, Tomás Brandão, and Luís Nunes
Use of Programming Aids in Undergraduate Courses
10.4230/OASIcs.ICPEC.2024.20
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Yannik Bauer, José Paulo Leal, and Ricardo Queirós
Authoring Programming Exercises for Automated Assessment Assisted by Generative AI
10.4230/OASIcs.ICPEC.2024.21