OASIcs, Volume 81, ICPEC 2020
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Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões
OASIcs, Volume 81, ICPEC 2020, Complete Volume
10.4230/OASIcs.ICPEC.2020
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Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões
Front Matter, Table of Contents, Preface, Conference Organization
10.4230/OASIcs.ICPEC.2020.0
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Marcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, and Glívia Angélica R. Barbosa
EasyCoding - Methodology to Support Programming Learning
10.4230/OASIcs.ICPEC.2020.1
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J. Pedro Amaro, Jorge Barreiros, Fernanda Coutinho, João Durães, Frederico Santos, Ana Alves, Marco Silva, and João Cunha
Challenges and Solutions from an Embedded Programming Bootcamp
10.4230/OASIcs.ICPEC.2020.2
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Míriam Antón-Rodríguez, María Ángeles Pérez-Juárez, Francisco Javier Díaz-Pernas, David González-Ortega, Mario Martínez-Zarzuela, and Javier Manuel Aguiar-Pérez
An Experience of Game-Based Learning in Web Applications Development Courses
10.4230/OASIcs.ICPEC.2020.3
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Marílio Cardoso, António Vieira de Castro, Álvaro Rocha, Emanuel Silva, and Jorge Mendonça
Use of Automatic Code Assessment Tools in the Programming Teaching Process
10.4230/OASIcs.ICPEC.2020.4
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Davide R. Carneiro and Rui J. R. Silva
Game Elements, Motivation and Programming Learning: A Case Study
10.4230/OASIcs.ICPEC.2020.5
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José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira
An Augmented Reality Mathematics Serious Game
10.4230/OASIcs.ICPEC.2020.6
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Bárbara Cleto, Cristina Sylla, Luís Ferreira, and João Martinho Moura
CodeCubes: Coding with Augmented Reality
10.4230/OASIcs.ICPEC.2020.7
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Vitor Manuel Ferreira, Pedro Pinto, Sara Paiva, and Maria José Azevedo Brito
The Use of ARM-Assembly Language and a Raspberry Pi 1 B+ as a Server to Improve Computer Architecture Skills
10.4230/OASIcs.ICPEC.2020.8
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Rui Figueiredo, Bárbara Cleto, and José Manuel Cerqueira
Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools
10.4230/OASIcs.ICPEC.2020.9
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Tiago Gasiba, Ulrike Lechner, Filip Rezabek, and Maria Pinto-Albuquerque
Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis
10.4230/OASIcs.ICPEC.2020.10
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Tiago Gasiba, Ulrike Lechner, Jorge Cuellar, and Alae Zouitni
Ranking Secure Coding Guidelines for Software Developer Awareness Training in the Industry
10.4230/OASIcs.ICPEC.2020.11
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Paulo F. Gonçalves, João Sá, Anabela Coelho, and João Durães
An Arduino Simulator in Classroom - a Case Study
10.4230/OASIcs.ICPEC.2020.12
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Gustavo Gutiérrez-Carreón
Benefits of Cloud Services in Education: A Perspective of Database System Students
10.4230/OASIcs.ICPEC.2020.13
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Zuzana Kubincová and Iveta Demková
Using Code Review at School and at the Programming Club
10.4230/OASIcs.ICPEC.2020.14
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Lázaro V. O. Lima, Cristiana Araújo, Luis Gonzaga Magalhães, and Pedro R. Henriques
Learning Resources with Augmented Reality
10.4230/OASIcs.ICPEC.2020.15
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Akiyuki Minamide, Kazuya Takemata, and Hirofumi Yamada
Computational Thinking Education Using Stickers and Scanners in Elementary School Classes
10.4230/OASIcs.ICPEC.2020.16
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Ceres Morais, Daniela Pedrosa, Mario Madureira Fontes, José Cravino, and Leonel Morgado
Detailing an e-Learning Course on Software Engineering and Architecture Using BPMN
10.4230/OASIcs.ICPEC.2020.17
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José Carlos Paiva, José Paulo Leal, and Ricardo Queirós
Game-Based Coding Challenges to Foster Programming Practice
10.4230/OASIcs.ICPEC.2020.18
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Filipe Portela
A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms
10.4230/OASIcs.ICPEC.2020.19
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Serhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, and Sergii Yu. Semenov
Gamification of Learning Scratch in Elementary School
10.4230/OASIcs.ICPEC.2020.20
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Ricardo Queirós, Mário Pinto, and Teresa Terroso
Computer Programming Education in Portuguese Universities
10.4230/OASIcs.ICPEC.2020.21
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Alberto Rojas-Salazar, Paula Ramírez-Alfaro, and Mads Haahr
Learning Binary Search Trees Through Serious Games
10.4230/OASIcs.ICPEC.2020.22
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Miguel Silva, Diogo Ferreira, and Filipe Portela
IoEduc - Bring Your Own Device to the Classroom
10.4230/OASIcs.ICPEC.2020.23
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Alberto Simões and Ricardo Queirós
On the Nature of Programming Exercises
10.4230/OASIcs.ICPEC.2020.24
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Jakub Swacha
Polish Python: A Short Report from a Short Experiment
10.4230/OASIcs.ICPEC.2020.25
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Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, and Raffaele Montella
A Roadmap to Gamify Programming Education
10.4230/OASIcs.ICPEC.2020.26
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Salete Teixeira, Diana Barbosa, Cristiana Araújo, and Pedro R. Henriques
Improving Game-Based Learning Experience Through Game Appropriation
10.4230/OASIcs.ICPEC.2020.27
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Pedro Vasconcelos and Rita P. Ribeiro
Using Property-Based Testing to Generate Feedback for C Programming Exercises
10.4230/OASIcs.ICPEC.2020.28