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        <identifier>oai:drops-oai.dagstuhl.de:10263</identifier>
        <datestamp>2024-03-06T10:45:39Z</datestamp>
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          <dc:title>Constant-Time Retrieval with O(log m) Extra Bits</dc:title>
          <dc:creator>Dietzfelbinger, Martin</dc:creator>
          <dc:creator>Walzer, Stefan</dc:creator>
          <dc:subject>Retrieval</dc:subject>
          <dc:subject>Hashing</dc:subject>
          <dc:subject>Succinct Data Structure</dc:subject>
          <dc:subject>Randomised Data Structure</dc:subject>
          <dc:subject>Structured Gaussian Elimination</dc:subject>
          <dc:subject>Method of Four Russians</dc:subject>
          <dc:description>For a set U (the universe), retrieval is the following problem. Given a finite subset S subseteq U of size m and f : S -&gt; {0,1}^r for a small constant r, build a data structure D_f with the property that for a suitable query algorithm query we have query(D_f,x) = f(x) for all x in S. For x in U setminus S the value query(D_f,x) is arbitrary in {0,1}^r. The number of bits needed for D_f should be (1+epsilon)r m with overhead epsilon = epsilon(m) &gt;= 0 as small as possible, while the query time should be small. Of course, the time for constructing D_f is relevant as well.&#13;
We assume fully random hash functions on U with constant evaluation time are available. It is known that with epsilon ~= 0.09 one can achieve linear construction time and constant query time, and with overhead epsilon_k ~= e^{-k} it is possible to have O(k) query time and O(m^{1+alpha}) construction time, for arbitrary alpha&gt;0. Furthermore, a theoretical construction with epsilon =O((log log m)/sqrt{log m}) gives constant query time and linear construction time. Known constructions avoiding all overhead, except for a seed value of size O(log log m), require logarithmic query time.&#13;
In this paper, we present a method for treating the retrieval problem with overhead epsilon = O((log m)/m), which corresponds to O(1) extra memory words (O(log m) bits), and an extremely simple, constant-time query operation. The price to pay is a construction time of O(m^2). We employ the usual framework for retrieval data structures, where construction is effected by solving a sparse linear system of equations over the 2-element field F_2 and a query is effected by a dot product calculation. Our main technical contribution is the design and analysis of a new and natural family of sparse random linear systems with m equations and (1+epsilon)m variables, which combines good locality properties with high probability of having full rank. &#13;
Paying a larger overhead of epsilon = O((log m)/m^alpha), the construction time can be reduced to O(m^{1+alpha}) for arbitrary constant 0 &lt; alpha &lt; 1. In combination with an adaptation of known techniques for solving sparse linear systems of equations, our approach leads to a highly practical algorithm for retrieval. In a particular benchmark with m = 10^7 we achieve an order-of-magnitude improvement over previous techniques with epsilon = 0.24% instead of the previously best result of epsilon ~= 3%, with better query time and no significant sacrifices in construction time.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Martin Dietzfelbinger and Stefan Walzer</dc:contributor>
          <dc:date>2019</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 126, 36th International Symposium on Theoretical Aspects of Computer Science (STACS 2019)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
          <dc:type>publishedVersion</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>doi:10.4230/LIPIcs.STACS.2019.24</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-102639</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2019.24</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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