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          <dc:title>Global Cardinality Constraints Make Approximating Some Max-2-CSPs Harder</dc:title>
          <dc:creator>Austrin, Per</dc:creator>
          <dc:creator>Stanković, Aleksa</dc:creator>
          <dc:subject>Constraint satisfaction problems</dc:subject>
          <dc:subject>global cardinality constraints</dc:subject>
          <dc:subject>semidefinite programming</dc:subject>
          <dc:subject>inapproximability</dc:subject>
          <dc:subject>Unique Games Conjecture</dc:subject>
          <dc:subject>Max-Cut</dc:subject>
          <dc:subject>Max-2-Sat</dc:subject>
          <dc:description>Assuming the Unique Games Conjecture, we show that existing approximation algorithms for some Boolean Max-2-CSPs with cardinality constraints are optimal. In particular, we prove that Max-Cut with cardinality constraints is UG-hard to approximate within ~~0.858, and that Max-2-Sat with cardinality constraints is UG-hard to approximate within ~~0.929. In both cases, the previous best hardness results were the same as the hardness of the corresponding unconstrained Max-2-CSP (~~0.878 for Max-Cut, and ~~0.940 for Max-2-Sat).&#13;
The hardness for Max-2-Sat applies to monotone Max-2-Sat instances, meaning that we also obtain tight inapproximability for the Max-k-Vertex-Cover problem.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Per Austrin and Aleksa Stanković</dc:contributor>
          <dc:date>2019</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 145, Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2019)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.APPROX-RANDOM.2019.24</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-112394</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.APPROX-RANDOM.2019.24</dc:identifier>
          <dc:language>eng</dc:language>
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