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        <datestamp>2024-03-06T10:50:27Z</datestamp>
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          <dc:title>Simultaneous Max-Cut Is Harder to Approximate Than Max-Cut</dc:title>
          <dc:creator>Bhangale, Amey</dc:creator>
          <dc:creator>Khot, Subhash</dc:creator>
          <dc:subject>Simultaneous CSPs</dc:subject>
          <dc:subject>Unique Games hardness</dc:subject>
          <dc:subject>Max-Cut</dc:subject>
          <dc:description>A systematic study of simultaneous optimization of constraint satisfaction problems was initiated by Bhangale et al. [ICALP, 2015]. The simplest such problem is the simultaneous Max-Cut. Bhangale et al. [SODA, 2018] gave a .878-minimum approximation algorithm for simultaneous Max-Cut which is almost optimal assuming the Unique Games Conjecture (UGC). For single instance Max-Cut, Goemans-Williamson [JACM, 1995] gave an α_GW-approximation algorithm where α_GW ≈ .87856720... which is optimal assuming the UGC.&#13;
It was left open whether one can achieve an α_GW-minimum approximation algorithm for simultaneous Max-Cut. We answer the question by showing that there exists an absolute constant ε₀ ≥ 10^{-5} such that it is NP-hard to get an (α_GW- ε₀)-minimum approximation for simultaneous Max-Cut assuming the Unique Games Conjecture.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Amey Bhangale and Subhash Khot</dc:contributor>
          <dc:date>2020</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 169, 35th Computational Complexity Conference (CCC 2020)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.CCC.2020.9</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-125610</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CCC.2020.9</dc:identifier>
          <dc:language>eng</dc:language>
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