<?xml version="1.0" encoding="UTF-8"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-07-21T23:35:06Z</responseDate>
  <request identifier="12644" metadataPrefix="oai_dc" verb="GetRecord">https://drops.dagstuhl.de/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:drops-oai.dagstuhl.de:12644</identifier>
        <datestamp>2024-03-06T10:51:20Z</datestamp>
        <setSpec>ddc:004</setSpec>
        <setSpec>open_access</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>How to Cut a Ball Without Separating: Improved Approximations for Length Bounded Cut</dc:title>
          <dc:creator>Chlamtáč, Eden</dc:creator>
          <dc:creator>Kolman, Petr</dc:creator>
          <dc:subject>Approximation Algorithms</dc:subject>
          <dc:subject>Length Bounded Cuts</dc:subject>
          <dc:subject>Cut-Flow Duality</dc:subject>
          <dc:subject>Rounding of Linear Programms</dc:subject>
          <dc:description>The Minimum Length Bounded Cut problem is a natural variant of Minimum Cut: given a graph, terminal nodes s,t and a parameter L, find a minimum cardinality set of nodes (other than s,t) whose removal ensures that the distance from s to t is greater than L. We focus on the approximability of the problem for bounded values of the parameter L. &#13;
The problem is solvable in polynomial time for L ≤ 4 and NP-hard for L ≥ 5. The best known algorithms have approximation factor ⌈ (L-1)/2⌉. It is NP-hard to approximate the problem within a factor of 1.17175 and Unique Games hard to approximate it within Ω(L), for any L ≥ 5. Moreover, for L = 5 the problem is 4/3-ε Unique Games hard for any ε &gt; 0.&#13;
Our first result matches the hardness for L = 5 with a 4/3-approximation algorithm for this case, improving over the previous 2-approximation. For 6-bounded cuts we give a 7/4-approximation, improving over the previous best 3-approximation. More generally, we achieve approximation ratios that always outperform the previous ⌈ (L-1)/2⌉ guarantee for any (fixed) value of L, while for large values of L, we achieve a significantly better ((11/25)L+O(1))-approximation.&#13;
All our algorithms apply in the weighted setting, in both directed and undirected graphs, as well as for edge-cuts, which easily reduce to the node-cut variant. Moreover, by rounding the natural linear programming relaxation, our algorithms also bound the corresponding bounded-length flow-cut gaps.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Eden Chlamtáč and Petr Kolman</dc:contributor>
          <dc:date>2020</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 176, Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2020)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
          <dc:type>publishedVersion</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>doi:10.4230/LIPIcs.APPROX/RANDOM.2020.41</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-126446</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.APPROX/RANDOM.2020.41</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
