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        <datestamp>2024-03-06T10:50:37Z</datestamp>
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          <dc:title>Value Iteration Using Universal Graphs and the Complexity of Mean Payoff Games</dc:title>
          <dc:creator>Fijalkow, Nathanaël</dc:creator>
          <dc:creator>Gawrychowski, Paweł</dc:creator>
          <dc:creator>Ohlmann, Pierre</dc:creator>
          <dc:subject>Mean payoff games</dc:subject>
          <dc:subject>Universal graphs</dc:subject>
          <dc:subject>Value iteration</dc:subject>
          <dc:description>We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in NP ∩ coNP and not known to be in P. In a breakthrough result Calude, Jain, Khoussainov, Li, and Stephan constructed in 2017 a quasipolynomial time algorithm for solving parity games, which was quickly followed by a few other algorithms with the same complexity. Our objective is to investigate how these techniques can be extended to mean payoff games.&#13;
The starting point is the combinatorial notion of universal trees: all quasipolynomial time algorithms for parity games have been shown to exploit universal trees. Universal graphs extend universal trees to arbitrary (positionally determined) objectives. We show that they yield a family of value iteration algorithms for solving mean payoff games which includes the value iteration algorithm due to Brim, Chaloupka, Doyen, Gentilini, and Raskin.&#13;
The contribution of this paper is to prove tight bounds on the complexity of algorithms for mean payoff games using universal graphs. We consider two parameters: the largest weight N in absolute value and the number k of weights. The dependence in N in the existing value iteration algorithm is linear, we show that this can be improved to N^{1 - 1/n} and obtain a matching lower bound. However, we show that we cannot break the linear dependence in the exponent in the number k of weights implying that universal graphs do not yield a quasipolynomial time algorithm for solving mean payoff games.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Nathanaël Fijalkow and Paweł Gawrychowski and Pierre Ohlmann</dc:contributor>
          <dc:date>2020</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 170, 45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.MFCS.2020.34</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-127011</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2020.34</dc:identifier>
          <dc:language>eng</dc:language>
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