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        <identifier>oai:drops-oai.dagstuhl.de:13271</identifier>
        <datestamp>2024-03-06T10:51:59Z</datestamp>
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          <dc:title>Colored Cut Games</dc:title>
          <dc:creator>Morawietz, Nils</dc:creator>
          <dc:creator>Grüttemeier, Niels</dc:creator>
          <dc:creator>Komusiewicz, Christian</dc:creator>
          <dc:creator>Sommer, Frank</dc:creator>
          <dc:subject>Labeled Cut</dc:subject>
          <dc:subject>Labeled Path</dc:subject>
          <dc:subject>Network Robustness</dc:subject>
          <dc:subject>Kernelization</dc:subject>
          <dc:subject>PSPACE</dc:subject>
          <dc:subject>Polynomial Hierarchy</dc:subject>
          <dc:description>In a graph G = (V,E) with an edge coloring 𝓁:E → C and two distinguished vertices s and t, a colored (s,t)-cut is a set C̃ ⊆ C such that deleting all edges with some color c ∈ C̃ from G disconnects s and t. Motivated by applications in the design of robust networks, we introduce a family of problems called colored cut games. In these games, an attacker and a defender choose colors to delete and to protect, respectively, in an alternating fashion. It is the goal of the attacker to achieve a colored (s,t)-cut and the goal of the defender to prevent this. First, we show that for an unbounded number of alternations, colored cut games are PSPACE-complete. We then show that, even on subcubic graphs, colored cut games with a constant number i of alternations are complete for classes in the polynomial hierarchy whose level depends on i. To complete the dichotomy, we show that all colored cut games are polynomial-time solvable on graphs with degree at most two. Finally, we show that all colored cut games admit a polynomial kernel for the parameter k+κ_r where k denotes the total attacker budget and, for any constant r, κ_r is the number of vertex deletions that are necessary to transform G into a graph where the longest path has length at most r. In the case of r = 1, κ₁ is the vertex cover number vc of the input graph and we obtain a kernel with 𝒪(vc²k²) edges. Moreover, we introduce an algorithm solving the most basic colored cut game, Colored (s,t)-Cut, in 2^{vc + k}n^{𝒪(1)} time.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Nils Morawietz and Niels Grüttemeier and Christian Komusiewicz and Frank Sommer</dc:contributor>
          <dc:date>2020</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 182, 40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FSTTCS.2020.30</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-132719</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2020.30</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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