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        <datestamp>2024-03-06T10:52:03Z</datestamp>
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          <dc:title>On the Complexity of Multi-Pushdown Games</dc:title>
          <dc:creator>Meyer, Roland</dc:creator>
          <dc:creator>van der Wall, Sören</dc:creator>
          <dc:subject>concurrency</dc:subject>
          <dc:subject>complexity</dc:subject>
          <dc:subject>games</dc:subject>
          <dc:subject>infinite state</dc:subject>
          <dc:subject>multi-pushdown</dc:subject>
          <dc:description>We study the influence of parameters like the number of contexts, phases, and stacks on the complexity of solving parity games over concurrent recursive programs. Our first result shows that k-context games are b-EXPTIME-complete, where b = max{k-2, 1}. This means up to three contexts do not increase the complexity over an analysis for the sequential case. Our second result shows that for ordered k-stack as well as k-phase games the complexity jumps to k-EXPTIME-complete.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Roland Meyer and Sören van der Wall</dc:contributor>
          <dc:date>2020</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 182, 40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FSTTCS.2020.52</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-132930</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2020.52</dc:identifier>
          <dc:language>eng</dc:language>
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