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        <identifier>oai:drops-oai.dagstuhl.de:14193</identifier>
        <datestamp>2024-03-06T10:53:43Z</datestamp>
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          <dc:title>Faster Algorithms for Bounded Liveness in Graphs and Game Graphs</dc:title>
          <dc:creator>Chatterjee, Krishnendu</dc:creator>
          <dc:creator>Henzinger, Monika</dc:creator>
          <dc:creator>Kale, Sagar Sudhir</dc:creator>
          <dc:creator>Svozil, Alexander</dc:creator>
          <dc:subject>Graphs</dc:subject>
          <dc:subject>Game Graphs</dc:subject>
          <dc:subject>Büchi</dc:subject>
          <dc:description>Graphs and games on graphs are fundamental models for the analysis of reactive systems, in particular, for model-checking and the synthesis of reactive systems. The class of ω-regular languages provides a robust specification formalism for the desired properties of reactive systems. In the classical infinitary formulation of the liveness part of an ω-regular specification, a "good" event must happen eventually without any bound between the good events. A stronger notion of liveness is bounded liveness, which requires that good events happen within d transitions. Given a graph or a game graph with n vertices, m edges, and a bounded liveness objective, the previous best-known algorithmic bounds are as follows: (i) O(dm) for graphs, which in the worst-case is O(n³); and (ii) O(n² d²) for games on graphs. Our main contributions improve these long-standing algorithmic bounds. For graphs we present: (i) a randomized algorithm with one-sided error with running time O(n^{2.5} log n) for the bounded liveness objectives; and (ii) a deterministic linear-time algorithm for the complement of bounded liveness objectives. For games on graphs, we present an O(n² d) time algorithm for the bounded liveness objectives.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Krishnendu Chatterjee and Monika Henzinger and Sagar Sudhir Kale and Alexander Svozil</dc:contributor>
          <dc:date>2021</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 198, 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ICALP.2021.124</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-141930</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2021.124</dc:identifier>
          <dc:language>eng</dc:language>
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