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          <dc:title>An Open-Source Gamified Programming Learning Environment (Short Paper)</dc:title>
          <dc:creator>Paiva, José Carlos</dc:creator>
          <dc:creator>Queirós, Ricardo</dc:creator>
          <dc:creator>Leal, José Paulo</dc:creator>
          <dc:creator>Swacha, Jakub</dc:creator>
          <dc:creator>Miernik, Filip</dc:creator>
          <dc:subject>learning environment</dc:subject>
          <dc:subject>programming exercises</dc:subject>
          <dc:subject>gamification</dc:subject>
          <dc:subject>programming learning</dc:subject>
          <dc:subject>automatic assessment</dc:subject>
          <dc:description>The importance of e-learning tools facilitating the process of learning to program is growing, especially as the pandemic-caused lockdown enforced distance learning in many countries. The key success factor in this process is the provision of an instant and relevant feedback to students. In this paper, we describe a novel open-source programming learning environment featuring automatic assessment of students' solutions and customized gamification. This environment has been developed as a part of the FGPE framework.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>José Carlos Paiva and Ricardo Queirós and José Paulo Leal and Jakub Swacha and Filip Miernik</dc:contributor>
          <dc:date>2021</dc:date>
          <dc:relation>Is Part Of OASIcs, Volume 91, Second International Computer Programming Education Conference (ICPEC 2021)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/OASIcs.ICPEC.2021.5</dc:identifier>
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          <dc:language>eng</dc:language>
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