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        <identifier>oai:drops-oai.dagstuhl.de:14470</identifier>
        <datestamp>2024-03-06T10:54:05Z</datestamp>
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          <dc:title>Geometry of Interaction for ZX-Diagrams</dc:title>
          <dc:creator>Chardonnet, Kostia</dc:creator>
          <dc:creator>Valiron, Benoît</dc:creator>
          <dc:creator>Vilmart, Renaud</dc:creator>
          <dc:subject>Quantum Computation</dc:subject>
          <dc:subject>Linear Logic</dc:subject>
          <dc:subject>ZX-Calculus</dc:subject>
          <dc:subject>Geometry of Interaction</dc:subject>
          <dc:description>ZX-Calculus is a versatile graphical language for quantum computation equipped with an equational theory. Getting inspiration from Geometry of Interaction, in this paper we propose a token-machine-based asynchronous model of both pure ZX-Calculus and its extension to mixed processes. We also show how to connect this new semantics to the usual standard interpretation of ZX-diagrams. This model allows us to have a new look at what ZX-diagrams compute, and give a more local, operational view of the semantics of ZX-diagrams.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Kostia Chardonnet and Benoît Valiron and Renaud Vilmart</dc:contributor>
          <dc:date>2021</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 202, 46th International Symposium on Mathematical Foundations of Computer Science (MFCS 2021)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.MFCS.2021.30</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-144701</dc:identifier>
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          <dc:language>eng</dc:language>
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