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        <identifier>oai:drops-oai.dagstuhl.de:14793</identifier>
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          <dc:title>1½-Player Stochastic StopWatch Games</dc:title>
          <dc:creator>Roychowdhury, Sparsa</dc:creator>
          <dc:subject>Timed Automata</dc:subject>
          <dc:subject>Stopwatches</dc:subject>
          <dc:subject>Stochastic Timed Games</dc:subject>
          <dc:description>Stochastic timed games (STGs), introduced by Bouyer and Forejt, generalize continuous-time Markov chains and timed automata. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are classified as 2½-player, 1½-player, and ½-player games where the ½ symbolizes the presence of the stochastic player. The qualitative and quantitative reachability problem for STGs was studied in [Patricia Bouyer and Vojtech Forejt, 2009] and [S. Akshay et al., 2016]. In this paper, we introduce stochastic stopwatch games (SSG), an extension of (STG) from clocks to stopwatches. We focus on 1½-player SSGs and prove that with two variables which can be either a clock or a stopwatch, qualitative reachability is decidable, whereas, if we increase the number of variables to three, with at least one stopwatch, the problem becomes undecidable.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Sparsa Roychowdhury</dc:contributor>
          <dc:date>2021</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 206, 28th International Symposium on Temporal Representation and Reasoning (TIME 2021)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.TIME.2021.17</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-147934</dc:identifier>
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          <dc:language>eng</dc:language>
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