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        <identifier>oai:drops-oai.dagstuhl.de:15516</identifier>
        <datestamp>2024-03-06T10:55:29Z</datestamp>
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          <dc:title>The Complexity of Gradient Descent (Invited Talk)</dc:title>
          <dc:creator>Savani, Rahul</dc:creator>
          <dc:subject>Computational Complexity</dc:subject>
          <dc:subject>Continuous Optimization</dc:subject>
          <dc:subject>TFNP</dc:subject>
          <dc:subject>PPAD</dc:subject>
          <dc:subject>PLS</dc:subject>
          <dc:subject>CLS</dc:subject>
          <dc:subject>UEOPL</dc:subject>
          <dc:description>PPAD and PLS are successful classes that capture the complexity of important game-theoretic problems. For example, finding a mixed Nash equilibrium in a bimatrix game is PPAD-complete, and finding a pure Nash equilibrium in a congestion game is PLS-complete. Many important problems, such as solving a Simple Stochastic Game or finding a mixed Nash equilibrium of a congestion game, lie in both classes. It was strongly believed that their intersection, PPAD ∩ PLS, does not have natural complete problems. We show that it does: any problem that lies in both classes can be reduced in polynomial time to the problem of finding a stationary point of a continuously differentiable function on the domain [0,1]². Thus, as PPAD captures problems that can be solved by Lemke-Howson type complementary pivoting algorithms, and PLS captures problems that can be solved by local search, we show that PPAD ∩ PLS exactly captures problems that can be solved by Gradient Descent.&#13;
This is joint work with John Fearnley, Paul Goldberg, and Alexandros Hollender. It appeared at STOC'21, where it was given a Best Paper Award [Fearnley et al., 2021].</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Rahul Savani</dc:contributor>
          <dc:date>2021</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 213, 41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FSTTCS.2021.5</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-155167</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2021.5</dc:identifier>
          <dc:language>eng</dc:language>
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