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        <datestamp>2024-03-06T10:55:47Z</datestamp>
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          <dc:title>Limits of Quantum Speed-Ups for Computational Geometry and Other Problems: Fine-Grained Complexity via Quantum Walks</dc:title>
          <dc:creator>Buhrman, Harry</dc:creator>
          <dc:creator>Loff, Bruno</dc:creator>
          <dc:creator>Patro, Subhasree</dc:creator>
          <dc:creator>Speelman, Florian</dc:creator>
          <dc:subject>complexity theory</dc:subject>
          <dc:subject>fine-grained complexity</dc:subject>
          <dc:subject>3SUM</dc:subject>
          <dc:subject>computational geometry problems</dc:subject>
          <dc:subject>data structures</dc:subject>
          <dc:subject>quantum walk</dc:subject>
          <dc:description>Many computational problems are subject to a quantum speed-up: one might find that a problem having an O(n³)-time or O(n²)-time classic algorithm can be solved by a known O(n^{1.5})-time or O(n)-time quantum algorithm. The question naturally arises: how much quantum speed-up is possible?&#13;
The area of fine-grained complexity allows us to prove optimal lower-bounds on the complexity of various computational problems, based on the conjectured hardness of certain natural, well-studied problems. This theory has recently been extended to the quantum setting, in two independent papers by Buhrman, Patro and Speelman [Buhrman et al., 2021], and by Aaronson, Chia, Lin, Wang, and Zhang [Aaronson et al., 2020].&#13;
In this paper, we further extend the theory of fine-grained complexity to the quantum setting. A fundamental conjecture in the classical setting states that the 3SUM problem cannot be solved by (classical) algorithms in time O(n^{2-ε}), for any ε &gt; 0. We formulate an analogous conjecture, the Quantum-3SUM-Conjecture, which states that there exist no sublinear O(n^{1-ε})-time quantum algorithms for the 3SUM problem. &#13;
Based on the Quantum-3SUM-Conjecture, we show new lower-bounds on the time complexity of quantum algorithms for several computational problems. Most of our lower-bounds are optimal, in that they match known upper-bounds, and hence they imply tight limits on the quantum speedup that is possible for these problems.&#13;
These results are proven by adapting to the quantum setting known classical fine-grained reductions from the 3SUM problem. This adaptation is not trivial, however, since the original classical reductions require pre-processing the input in various ways, e.g. by sorting it according to some order, and this pre-processing (provably) cannot be done in sublinear quantum time.&#13;
We overcome this bottleneck by combining a quantum walk with a classical dynamic data-structure having a certain "history-independence" property. This type of construction has been used in the past to prove upper bounds, and here we use it for the first time as part of a reduction. This general proof strategy allows us to prove tight lower bounds on several computational-geometry problems, on Convolution-3SUM and on the 0-Edge-Weight-Triangle problem, conditional on the Quantum-3SUM-Conjecture.&#13;
We believe this proof strategy will be useful in proving tight (conditional) lower-bounds, and limits on quantum speed-ups, for many other problems.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Harry Buhrman and Bruno Loff and Subhasree Patro and Florian Speelman</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 215, 13th Innovations in Theoretical Computer Science Conference (ITCS 2022)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ITCS.2022.31</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-156273</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2022.31</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
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