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        <datestamp>2024-03-06T10:55:59Z</datestamp>
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          <dc:title>Keep That Card in Mind: Card Guessing with Limited Memory</dc:title>
          <dc:creator>Menuhin, Boaz</dc:creator>
          <dc:creator>Naor, Moni</dc:creator>
          <dc:subject>Adaptivity vs Non-adaptivity</dc:subject>
          <dc:subject>Adversarial Robustness</dc:subject>
          <dc:subject>Card Guessing</dc:subject>
          <dc:subject>Compression Argument</dc:subject>
          <dc:subject>Information Theory</dc:subject>
          <dc:subject>Streaming Algorithms</dc:subject>
          <dc:subject>Two Player Game</dc:subject>
          <dc:description>A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1, ..., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card.&#13;
&#13;
With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation ln n correct guesses, regardless of how the Dealer arranges the deck. With no memory, the best a Guesser can do will result in a single guess in expectation.&#13;
We consider the case of a memory bounded Guesser that has m &lt; n memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case, where the Dealer draws cards from a properly shuffled deck or a prearranged one, and the adaptive case, where the Dealer draws cards thoughtfully, in an adversarial manner. Specifically:  &#13;
1) We show a Guesser with O(log² n) memory bits that scores a near optimal result against any static Dealer. &#13;
2) We show that no Guesser with m bits of memory can score better than O(√m) correct guesses against a random Dealer, thus, no Guesser can score better than min {√m, ln n}, i.e., the above Guesser is optimal.&#13;
3) We show an efficient adaptive Dealer against which no Guesser with m memory bits can make more than ln m + 2 ln log n + O(1) correct guesses in expectation.&#13;
&#13;
These results are (almost) tight, and we prove them using compression arguments that harness the guessing strategy for encoding.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Boaz Menuhin and Moni Naor</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 215, 13th Innovations in Theoretical Computer Science Conference (ITCS 2022)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ITCS.2022.107</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-157039</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2022.107</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
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