<?xml version="1.0" encoding="UTF-8"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-07-21T14:10:58Z</responseDate>
  <request identifier="15727" metadataPrefix="oai_dc" verb="GetRecord">https://drops.dagstuhl.de/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:drops-oai.dagstuhl.de:15727</identifier>
        <datestamp>2024-03-06T10:56:03Z</datestamp>
        <setSpec>ddc:004</setSpec>
        <setSpec>open_access</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>Optimal Strategies in Concurrent Reachability Games</dc:title>
          <dc:creator>Bordais, Benjamin</dc:creator>
          <dc:creator>Bouyer, Patricia</dc:creator>
          <dc:creator>Le Roux, Stéphane</dc:creator>
          <dc:subject>Concurrent reachability games</dc:subject>
          <dc:subject>Game forms</dc:subject>
          <dc:subject>Optimal strategies</dc:subject>
          <dc:description>We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player 𝖡, who wants to avoid the target state, has a positional strategy that maximizes the probability to win (uniformly from every state) and 2) from every state, for every ε &gt; 0, Player 𝖠 has a strategy that maximizes up to ε the probability to win. Our work is two-fold.&#13;
First, we present a double-fixed-point procedure that says from which state Player 𝖠 has a strategy that maximizes (exactly) the probability to win. This is computable if Nature’s probability distributions are rational. We call these states maximizable. Moreover, we show that for every ε &gt; 0, Player 𝖠 has a positional strategy that maximizes the probability to win, exactly from maximizable states and up to ε from sub-maximizable states.&#13;
Second, we consider three-state games with one main state, one target, and one bin. We characterize the local interactions at the main state that guarantee the existence of an optimal Player 𝖠 strategy. In this case there is a positional one. It turns out that in many-state games, these local interactions also guarantee the existence of a uniform optimal Player 𝖠 strategy. In a way, these games are well-behaved by design of their elementary bricks, the local interactions. It is decidable whether a local interaction has this desirable property.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Benjamin Bordais and Patricia Bouyer and Stéphane Le Roux</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
          <dc:type>publishedVersion</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>doi:10.4230/LIPIcs.CSL.2022.7</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-157278</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.7</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
