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        <datestamp>2024-03-06T10:57:58Z</datestamp>
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          <dc:title>Plotting: A Planning Problem with Complex Transitions</dc:title>
          <dc:creator>Espasa, Joan</dc:creator>
          <dc:creator>Miguel, Ian</dc:creator>
          <dc:creator>Villaret, Mateu</dc:creator>
          <dc:subject>AI Planning</dc:subject>
          <dc:subject>Modelling</dc:subject>
          <dc:subject>Constraint Programming</dc:subject>
          <dc:description>We focus on a planning problem based on Plotting, a tile-matching puzzle video game published by Taito. The objective of the game is to remove at least a certain number of coloured blocks from a grid by sequentially shooting blocks into the same grid. The interest and difficulty of Plotting is due to the complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the difficulties and inefficiencies of modelling and solving Plotting using PDDL, the de-facto standard language for AI planners. We also provide two constraint models that are able to capture the inherent complexities of the problem. In addition, we provide a set of benchmark instances, an instance generator and an extensive experimental comparison demonstrating solving performance with SAT, CP, MIP and a state-of-the-art AI planner.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Joan Espasa and Ian Miguel and Mateu Villaret</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 235, 28th International Conference on Principles and Practice of Constraint Programming (CP 2022)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CP.2022.22</dc:identifier>
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