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        <datestamp>2024-03-06T10:58:54Z</datestamp>
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          <dc:title>Intersection Searching Amid Tetrahedra in 4-Space and Efficient Continuous Collision Detection</dc:title>
          <dc:creator>Ezra, Esther</dc:creator>
          <dc:creator>Sharir, Micha</dc:creator>
          <dc:subject>Computational geometry</dc:subject>
          <dc:subject>Ray shooting</dc:subject>
          <dc:subject>Tetrahedra in {ℝ}⁴</dc:subject>
          <dc:subject>Intersection queries in {ℝ}⁴</dc:subject>
          <dc:subject>Polynomial partitioning</dc:subject>
          <dc:subject>Range searching</dc:subject>
          <dc:subject>Semi-algebraic sets</dc:subject>
          <dc:subject>Tradeoff</dc:subject>
          <dc:description>We develop data structures for intersection detection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study two main problems: (i) Preprocess a set of n tetrahedra in {ℝ}⁴ into a data structure for answering segment-intersection queries amid the given tetrahedra (referred to as segment-tetrahedron intersection queries), and (ii) Preprocess a set of n triangles in {ℝ}⁴ into a data structure that supports triangle-intersection queries amid the input triangles (referred to as triangle-triangle intersection queries). As far as we can tell, these problems have not been previously studied. &#13;
For problem (i), we first present a "standard" solution which, for any prespecified value n ≤ s ≤ n⁶ of a so-called storage parameter s, yields a data structure with O^*(s) storage and expected preprocessing, which answers an intersection query in O^*(n/s^{1/6}) time (here and in what follows, the O^*(⋅) notation hides subpolynomial factors). For problem (ii), using similar arguments, we present a solution that has the same asymptotic performance bounds.&#13;
We then improve the solution for problem (i), and present a more intricate data structure that uses O^*(n²) storage and expected preprocessing, and answers a segment-tetrahedron intersection query in O^*(n^{1/2}) time. Using the parametric search technique of Agarwal and Matoušek [P. K. Agarwal and J. Matoušek, 1993], we can obtain data structures with similar performance bounds for the ray-shooting problem amid tetrahedra in {ℝ}⁴. Unfortunately, so far we do not know how to obtain a similar improvement for problem (ii).&#13;
Our algorithms are based on a primal-dual technique for range searching with semi-algebraic sets, based on recent advances in this area [P. K. Agarwal et al., 2021; J. Matoušek and Z. Patáková, 2015]. As this is a result of independent interest, we spell out the details of this technique.&#13;
As an application, we present a solution to the problem of "continuous collision detection" amid moving tetrahedra in 3-space. That is, the workspace consists of n tetrahedra, each moving at its own fixed velocity, and the goal is to detect a collision between some pair of moving tetrahedra. Using our solutions to problems (i) and (ii), we obtain an algorithm that detects a collision in O^*(n^{12/7}) expected time. We also present further applications, including an output-sensitive algorithm for constructing the arrangement of n tetrahedra in ℝ⁴ and an output-sensitive algorithm for constructing the intersection or union of two or several nonconvex polyhedra in ℝ⁴.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Esther Ezra and Micha Sharir</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 244, 30th Annual European Symposium on Algorithms (ESA 2022)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ESA.2022.51</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-169895</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2022.51</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
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