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          <dc:title>3D Morphable Models and Beyond (Dagstuhl Seminar 22121)</dc:title>
          <dc:creator>Gardner, James</dc:creator>
          <dc:creator>Egger, Bernhard</dc:creator>
          <dc:creator>Smith, William</dc:creator>
          <dc:creator>Theobalt, Christian</dc:creator>
          <dc:creator>Wuhrer, Stefanie</dc:creator>
          <dc:subject>3D Computer Vision</dc:subject>
          <dc:subject>Generative Models</dc:subject>
          <dc:subject>Neural Rendering</dc:subject>
          <dc:subject>Implicit Representations</dc:subject>
          <dc:subject>Computer Graphics</dc:subject>
          <dc:subject>Statistical Modelling</dc:subject>
          <dc:description>3D Morphable Models are models separating shape from appearance variation. Typically, they are used as a statistical prior in computer graphics and vision. Recent success with neural representations have caused a resurgence of interest in visual computing problems, leading to more accurate, higher fidelity, more expressive, and memory-efficient solutions. This report documents the program and the outcomes of Dagstuhl Seminar 22121, "3D Morphable Models and Beyond". This meeting of 39 researchers covered various topics, including 3D morphable models, implicit neural representations, physics-inspired approaches, and more. We summarise the discussions, presentations and results of this workshop.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>James Gardner and Bernhard Egger and William Smith and Christian Theobalt and Stefanie Wuhrer</dc:contributor>
          <dc:date>2022</dc:date>
          <dc:relation>Is Part Of Dagstuhl Reports, Volume 12, Issue 3 (2022)</dc:relation>
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          <dc:language>eng</dc:language>
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