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        <datestamp>2024-03-06T11:03:52Z</datestamp>
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          <dc:title>Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk)</dc:title>
          <dc:creator>Brihaye, Thomas</dc:creator>
          <dc:creator>Goeminne, Aline</dc:creator>
          <dc:creator>Main, James C. A.</dc:creator>
          <dc:creator>Randour, Mickael</dc:creator>
          <dc:subject>Games on graphs</dc:subject>
          <dc:subject>reachability</dc:subject>
          <dc:subject>finite-memory strategies</dc:subject>
          <dc:subject>complexity</dc:subject>
          <dc:description>Reachability objectives are arguably the most basic ones in the theory of games on graphs (and beyond). But far from being bland, they constitute the cornerstone of this field. Reachability is everywhere, as are the tools we use to reason about it. In this invited contribution, we take the reader on a journey through a zoo of models that have reachability objectives at their core. Our goal is to illustrate how model complexity impacts the complexity of strategies needed to play optimally in the corresponding games and computational complexity.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Thomas Brihaye and Aline Goeminne and James C. A. Main and Mickael Randour</dc:contributor>
          <dc:date>2023</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 284, 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FSTTCS.2023.1</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-193747</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2023.1</dc:identifier>
          <dc:language>eng</dc:language>
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