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        <identifier>oai:drops-oai.dagstuhl.de:19909</identifier>
        <datestamp>2024-06-03T07:31:39Z</datestamp>
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          <dc:title>Baba Is Universal</dc:title>
          <dc:creator>Abel, Zachary</dc:creator>
          <dc:creator>Hendrickson, Della</dc:creator>
          <dc:subject>Undecidability</dc:subject>
          <dc:subject>Baba is You</dc:subject>
          <dc:subject>RE-hardness</dc:subject>
          <dc:subject>counter machines</dc:subject>
          <dc:subject>universal computation</dc:subject>
          <dc:description>We consider the computational complexity of constant-area levels of games which allow an unlimited number of objects in a fixed region. We discuss how to prove that such games are RE-hard (and in particular undecidable) and capable of universal computation, even on constant-area levels. We use the puzzle game Baba is You as a case study, showing that 8×17 levels are capable of universal computation by constructing a particular small universal counter machine within Baba is You.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Zachary Abel and Della Hendrickson</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2024.1</dc:identifier>
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