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        <datestamp>2024-05-29T09:43:29Z</datestamp>
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          <dc:title>Snake in Optimal Space and Time</dc:title>
          <dc:creator>Bille, Philip</dc:creator>
          <dc:creator>Farach-Colton, Martín</dc:creator>
          <dc:creator>Gørtz, Inge Li</dc:creator>
          <dc:creator>van der Hoog, Ivor</dc:creator>
          <dc:subject>Data structure</dc:subject>
          <dc:subject>Snake</dc:subject>
          <dc:subject>Nokia</dc:subject>
          <dc:subject>String Algorithms</dc:subject>
          <dc:description>We revisit the classic game of Snake and ask the basic data structural question: how many bits does it take to represent the state of a snake game so that it can be updated in constant time? Our main result is a data structure that uses optimal space (within constant factors). To achieve our results, we introduce several interesting data structural techniques, including a decomposition technique for the problem, a tabulation scheme for encoding small subproblems, and a dynamic memory allocation scheme.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Philip Bille and Martín Farach-Colton and Inge Li Gørtz and Ivor van der Hoog</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2024.3</dc:identifier>
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          <dc:language>eng</dc:language>
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