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        <identifier>oai:drops-oai.dagstuhl.de:19912</identifier>
        <datestamp>2024-05-29T09:43:29Z</datestamp>
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          <dc:title>Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard</dc:title>
          <dc:creator>Bilò, Davide</dc:creator>
          <dc:creator>Di Donato, Luca</dc:creator>
          <dc:creator>Gualà, Luciano</dc:creator>
          <dc:creator>Leucci, Stefano</dc:creator>
          <dc:subject>solo chess</dc:subject>
          <dc:subject>puzzle games</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>NP-completeness</dc:subject>
          <dc:description>We study the Solo-Chess problem which has been introduced in [Aravind et al., FUN 2022]. This is a single-player variant of chess in which the player must clear all but one piece from the board via a sequence captures while ensuring that the number of captures performed by each piece does not exceed the piece’s budget. The time complexity of finding a winning sequence of captures has already been pinpointed for several combination of piece types and initial budgets. We contribute to a better understanding of the computational landscape of Solo-Chess by closing two problems left open in [Aravind et al., FUN 2022]. Namely, we show that Solo-Chess is hard even when all pieces are restricted to be only rooks with budget exactly 2, or only knights with budget exactly 11.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Davide Bilò and Luca Di Donato and Luciano Gualà and Stefano Leucci</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)</dc:relation>
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          <dc:language>eng</dc:language>
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