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        <identifier>oai:drops-oai.dagstuhl.de:19922</identifier>
        <datestamp>2024-05-29T09:43:30Z</datestamp>
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          <dc:title>PackIt!: Gamified Rectangle Packing</dc:title>
          <dc:creator>Garrison, Thomas</dc:creator>
          <dc:creator>Heule, Marijn J. H.</dc:creator>
          <dc:creator>Subercaseaux, Bernardo</dc:creator>
          <dc:subject>PackIt!</dc:subject>
          <dc:subject>rectangle packing</dc:subject>
          <dc:subject>SAT</dc:subject>
          <dc:subject>NP-hardness</dc:subject>
          <dc:description>We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an n × n grid. PackIt! can be easily played on paper, either as a competitive two-player game or in solitaire fashion. On the t-th turn, a rectangle of area t or t+1 must be placed in the grid. In the two-player format of PackIt! whichever player places a rectangle last wins, whereas the goal in the solitaire variant is to perfectly pack the n × n grid. We analyze necessary conditions for the existence of a perfect packing over n × n, then present an automated reasoning approach that allows finding perfect games of PackIt! up to n = 50 which includes a novel SAT-encoding technique of independent interest, and conclude by proving an NP-hardness result.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Thomas Garrison and Marijn J. H. Heule and Bernardo Subercaseaux</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2024.14</dc:identifier>
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          <dc:language>eng</dc:language>
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