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        <identifier>oai:drops-oai.dagstuhl.de:20216</identifier>
        <datestamp>2024-07-02T07:52:52Z</datestamp>
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          <dc:title>A Characterization of Complexity in Public Goods Games</dc:title>
          <dc:creator>Gilboa, Matan</dc:creator>
          <dc:subject>Nash Equilibrium</dc:subject>
          <dc:subject>Public Goods</dc:subject>
          <dc:subject>Computational Complexity</dc:subject>
          <dc:description>We complete the characterization of the computational complexity of equilibrium in public goods games on graphs. In this model, each vertex represents an agent deciding whether to produce a public good, with utility defined by a "best-response pattern" determining the best response to any number of productive neighbors. We prove that the equilibrium problem is NP-complete for every finite non-monotone best-response pattern. This answers the open problem of [Gilboa and Nisan, 2022], and completes the answer to a question raised by [Papadimitriou and Peng, 2021], for all finite best-response patterns.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Matan Gilboa</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 297, 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ICALP.2024.73</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-202164</dc:identifier>
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          <dc:language>eng</dc:language>
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