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        <identifier>oai:drops-oai.dagstuhl.de:20799</identifier>
        <datestamp>2024-08-29T05:40:58Z</datestamp>
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          <dc:title>Inaproximability in Weighted Timed Games</dc:title>
          <dc:creator>Guilmant, Quentin</dc:creator>
          <dc:creator>Ouaknine, Joël</dc:creator>
          <dc:subject>Weighted timed games</dc:subject>
          <dc:subject>approximation</dc:subject>
          <dc:subject>undecidability</dc:subject>
          <dc:description>We consider two-player, turn-based weighted timed games played on timed automata equipped with (positive and negative) integer weights, in which one player seeks to reach a goal location whilst minimising the cumulative weight of the underlying path. Although the value problem for such games (is the value of the game below a given threshold?) is known to be undecidable, the question of whether one can approximate this value has remained a longstanding open problem. In this paper, we resolve this question by showing that approximating arbitrarily closely the value of a given weighted timed game is computationally unsolvable.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Quentin Guilmant and Joël Ouaknine</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CONCUR.2024.27</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-207998</dc:identifier>
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          <dc:language>eng</dc:language>
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