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        <datestamp>2024-08-29T05:40:58Z</datestamp>
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          <dc:title>Faster and Smaller Solutions of Obliging Games</dc:title>
          <dc:creator>Hausmann, Daniel</dc:creator>
          <dc:creator>Piterman, Nir</dc:creator>
          <dc:subject>Two-player games</dc:subject>
          <dc:subject>reactive synthesis</dc:subject>
          <dc:subject>Emerson-Lei games</dc:subject>
          <dc:subject>parity games</dc:subject>
          <dc:description>Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Daniel Hausmann and Nir Piterman</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CONCUR.2024.28</dc:identifier>
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          <dc:language>eng</dc:language>
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